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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Grigi Dalton, Female Half-Orc [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her long silver hair reaches down to her waist. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.

Personality: Confrontational and typically high on some drug or another. She is an amazing painter.

History: Grigi hails from a village terrorized by gnolls. Grigi was born on a far southern island where she grew up under the tutelage of her mother, an expert Barrister. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: To prove her worth to the world; and several ex partners dislike her way of doing things and want revenge

Ideals: Gifted. Flaws: Addict, Impulsive. Bonds: Attractive, Enemies, Immigrant. Occupation: Barrister

Voice: Can't modulate volume

Attributes [hide]

Grigi Dalton, Female Half-Orc Warrior 1
Medium (5'11") Half-Orc, Lawful Good (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 11 (+0)9 (-1) 12 (+1)11 (+0)
Skills Acrobatics +1, Intimidation +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 1000 cp. Large well-done wool tapestry (300 gp).


Social Check DCs


Seven Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears silk and lounges about seductively. His whole body is exceptionally muscular. His brown fur is lengthy and is close to two feet long. His green eyes peer out from beneath his Stetson brown hat.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is lazy, self-centered, vain, and jealous.

History: He was raised in a island tribe. A few years later when the north was not economically sound they moved to his current location. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Selfish. Bonds: Attractive, Immigrant, Nature. Occupation: Ploughman

Voice: Old thin voice

Attributes [hide]

Seven Grass, Male Tabaxi Commoner 3
Medium (5'10") Tabaxi, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 7 (-2)13 (+1) 7 (-2)11 (+0)
Skills Intimidation +2, Perception +0
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1300 sp. 3 Antitoxin. 1 Everburning torch.


Social Check DCs


Elaim Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is auburn and very short. His amber eyes dart from person to person.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a Ploughman, his father struggled to pay the bills. He has had some formal singing training, and achieved minor success. He now owns his own business.

Motivation: To prove his worth to the world.

Ideals: Artistic. Flaws: Impulsive. Bonds: Attractive, Poor. Occupation: Engraver

Voice: Sighs a lot, exhausted

Attributes [hide]

Elaim Gorunn, Male Dwarf Paladin 1
Medium (4'4") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 18 (+4)10 (+0) 10 (+0)6 (-2)
Skills Insight +2, Intimidation +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp).


Social Check DCs


Flask Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He very much looks the part of a Jeweler. He has white fur. He wears crescent spectacles with a black brim.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is lazy and tries to find solutions quickly.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Jeweler. He ran away from his former home and has been making his living as a Jeweler for the past few years.

Motivation: To be a Sailor again; and he is unsatisfied with his job

Ideals: Optimist. Flaws: Lazy. Bonds: Job, Religious, Enemies. Occupation: Jeweler

Voice: Scratchy, weak

Attributes [hide]

Flask Blossom, Male Tabaxi Commoner 2
Medium (5'9") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)11 (+0) 9 (-1)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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