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NPC Generator

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Advanced [show]


Murook Rayden, Female Half-Orc [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears a black costume with the symbols of the four houses of cards on her torso. She is an epitome of beauty. She has done her best to style her white hair to look like a famous performer. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the west to a Ploughman, Murook learned a great deal about her father's area of expertise. She made a point of taking high paying jobs and getting most of it up front. She got away from her former life and has fallen to alcoholism.

Motivation: She'd like to take her coworkers down a peg; and expand her business

Ideals: Joker. Flaws: Addict. Bonds: Attractive, Adventurer, Job. Occupation: Ploughman

Voice: Australian accent

Attributes [hide]

Murook Rayden, Female Half-Orc Rogue 2
Medium (5'11") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)8 (-1) 5 (-3)6 (-2)
Skills Athletics +4, Persuasion +0
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 160 gp.


Social Check DCs


Nimble In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He wears a simple brown robe with grey stripes complete with hood. He wears his cinnamon fur up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Abrasive and pushy, he has a hard time making friends. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He moved from fad to fad and when he turned 15 he discovered writing. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nimble fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Artistic. Flaws: Insane, Antagonistic. Bonds: Military. Occupation: Bellfounder

Voice: High pitched and raspy

Attributes [hide]

Nimble In the Wind, Male Tabaxi Cleric 2
Medium (5'1") Tabaxi, True Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)8 (-1) 8 (-1)12 (+1)
Skills Performance +3
Senses Passive Perception 9
Languages
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Cressel Fright, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He likes to wear green tank tops with blue pants. His white hair is heavily combed to the left. He wears round tiny glasses practically rammed into his face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He also is a firm believer in the manly ideal.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His arcane abilities were realized during a raid on his village. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and to prove his worth to the world

Ideals: Optimist, Gifted, Logical. Flaws: Impulsive. Bonds: Poor. Occupation: Herbalist

Voice: Soft and mumbly

Attributes [hide]

Cressel Fright, Male Tiefling Sorcerer 1
Medium (6'9") Tiefling, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 11 (+0)13 (+1) 5 (-3)7 (-2)
Skills History +3, Persuasion +0
Senses Passive Perception 7
Languages Common, Infernal
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 700 sp.


Social Check DCs


Mormog Cornish, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears light armors faded through time and improper care. His chestnut hair is smooth and relatively long. His fair skin shows little sign of his aristocratic breeding.

Personality: He dislikes all the random violence that takes place in the north. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Bowyer mother left him crippled. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: A rival would like him out of the picture.

Ideals: Pacifist. Flaws: Disease. Bonds: Attractive, Criminal record. Occupation: Server

Voice: Raspy

Attributes [hide]

Mormog Cornish, Male Half-Orc Fighter 1
Medium (5'6") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)14 (+2) 10 (+0)14 (+2)
Skills Intimidation +4, Stealth +3
Senses Passive Perception 10
Languages Common, Orc, Dwarven, Ignan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 40 pp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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