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NPC Generator

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Advanced [show]


Vlorn Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears many layers of old clothing at all times. His blonde hair is kept up in a ponytail inside a broad hat. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born to a Carter, his mother struggled to pay the bills. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Vlorn grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Vlorn. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption

Ideals: Athletic. Flaws: Ugly, Insane. Bonds: Poor, Guardian, Criminal record. Occupation: Sellsword

Voice: Laughs frequently while speaking

Attributes [hide]

Vlorn Goodearth, Male Halfling Rogue 1
Small (3'3") Halfling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)10 (+0) 6 (-2)11 (+0)
Skills Deception +2, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 120 gp.


Social Check DCs


Edge Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He is portly but not overly obese. He wears his brown fur down. He wears round tiny glasses practically rammed into his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He can't help but pocket interesting objects he comes across

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has decided he is irredeemable; and seeks redemption

Ideals: Justice. Flaws: Disease, Insomniac. Bonds: Attractive, Criminal record. Occupation: Merchant

Voice: Deep voice with rolling R's

Attributes [hide]

Edge Of World, Male Tabaxi Sorcerer 1
Medium (6'6") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)10 (+0) 14 (+2)12 (+1)
Skills Acrobatics +5, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 800 sp. Red spinel (120 gp).


Social Check DCs


Bork Graeme, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a black armored body suit, with a simple green line shooting up and back down. He has a slight overbite and is overall scrawny. His tied-back hair is chestnut. His gray eyes dart from person to person.

Personality: Bork speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born to a Bricklayer, his father struggled to pay the bills. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Bricklayer they were divorced and he won custody of their daughter. He worked as a Stylist, and he later adopted a second daughter.

Motivation: He feels the way he acts is they only way to get by in the world; and find a way to reverse the transformation of his brother

Ideals: Impeccable. Bonds: Family, Poor, Immigrant. Occupation: Stylist

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Bork Graeme, Male Half-Orc Aristocrat 2
Medium (5'4") Half-Orc, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 11 (+0)10 (+0) 13 (+1)9 (-1)
Skills History +2, Persuasion +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4

Possessions: 140 pp.


Social Check DCs


Hadwisa Tattersall, Female Human [Permalink]

Personal [hide]

Description: This woman dresses well, typically a more casual-formal manner, and sports empty pouches on her belt. She has wavy silver hair. She tend to wears goggles to shield her eyes.

Personality: Eccentric and domineering, Hadwisa will drive conversation. She misses her home and complains about the freezing weather, even in summer.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Through the years after Hadwisa was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Hadwisa's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Hadwisa and her spouse have recently divorced.

Motivation: She's repulsed by the PC; and wants to open a new tavern

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Painter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Hadwisa Tattersall, Female Human Bard 1
Medium (4'11") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)13 (+1) 14 (+2)9 (-1)
Skills Medicine +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 300 sp. Moss agate (4 gp).


Social Check DCs

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