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NPC Generator

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Advanced [show]


Pikar Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man wears loose pants and a collared shirt complete with sweater beneath his coat. His white hair is lengthy. His eyes are amber and catlike.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Balancing his hectic life and new Herbalist responsibilities is difficult; and he's repulsed by the pc

Ideals: Persistence, Extrovert. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Herbalist

Voice: Sleepy voice

Attributes [hide]

Pikar Greenleaf, Male Halfling Cleric 1
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)10 (+0) 5 (-3)11 (+0)
Skills Intimidation +2, Stealth +3
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 120 gp.


Social Check DCs


Zepar Virtue, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green tunic with grey highlights, and long blue pants that bunch up around his shoes, and carries glaives. His silver hair is thinning but still full. He wears a mask on his face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He plays an instrument quite well.

History: The child of a Stableman, who enjoyed hunting, Zepar was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has a rivalry with the Church that dominates his actions; and he desires power and/or immortality

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Nature, Adventurer, Religious. Occupation: Navigator

Voice: Italian accent

Attributes [hide]

Zepar Virtue, Male Tiefling Sorcerer 1
Medium (5'4") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 11 (+0)10 (+0) 9 (-1)6 (-2)
Skills Animal Handling +1, Intimidation +0
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 70 gp.


Social Check DCs


Five In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult woman, she has the majority of her body covered in plate. Her fur, while still mostly red, has prominent grey streaks. Her eyes are a pleasant hazel.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Mason arts, while her father instructed her in etiquette, music and courtly manner. Five was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Five decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After months of barely getting by, Five managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: Seeks redemption; and to get a good night's sleep

Flaws: Insomniac. Bonds: Criminal record, Rich, Family. Occupation: Mason

Voice: Scottish accent

Attributes [hide]

Five In the Storm, Female Tabaxi Expert 1
Medium (5'5") Tabaxi, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 9 (-1)9 (-1) 9 (-1)15 (+2)
Skills Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4

Possessions: Just what you see.


Social Check DCs


Jane Alton, Female Human [Permalink]

Personal [hide]

Description: She stands about 4'10" and wears many layers of old clothing at all times. Her left leg appears badly burned and disfigured. She is bald on top and has large auburn tufts of hair around her ears. Her hazel eyes are slightly larger than normal.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Jane is combative with any and all who dare try her patience in the slightest.

History: Gifted from a young age, Jane studied abroad. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She was granted divine powers by her dying sister.

Motivation: To be a Ploughman again; and she is not mentally stable, and does not behave rationally

Ideals: Justice, Gifted. Flaws: Ugly, Sensitive. Bonds: Poor. Occupation: Brewer

Voice: pre-pubescent

Attributes [hide]

Jane Alton, Female Human Paladin 2
Medium (4'10") Human, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 11 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)10 (+0) 9 (-1)12 (+1)
Skills Arcana +2, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 340 gp.


Social Check DCs

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