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Pirithin Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his white hair up in a very large beehive style do. He wears crescent spectacles with a black brim.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a ruthless business man, a trait he acquired from his mother.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Poor, Criminal record. Occupation: Brewer

Voice: Soft and melodious

Attributes [hide]

Pirithin Wiseacre, Male Halfling Wizard 1
Small (2'11") Halfling, True Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)7 (-2) 12 (+1)11 (+0)
Skills Insight +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 700 sp. Iolite (50 gp).


Social Check DCs


Traubon Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'5" northern man, he is dressed in earthy colors with a brown and blue handkerchief worn on his right side. His golden hair is matted, messy, and big. He wears round tiny glasses practically rammed into his face.

Personality: Traubon hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Born in the north his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Traubon never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: To end his boredom; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Artistic. Flaws: Ugly, Mundane. Bonds: Criminal record, Poor, In love. Occupation: Stableman

Voice: Gruff and masculine

Attributes [hide]

Traubon Ungart, Male Dwarf Fighter 1
Medium (4'5") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)11 (+0) 13 (+1)7 (-2)
Skills Athletics +4, Investigation +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 100 sp. Golden pearl (140 gp).


Social Check DCs


Dagger Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears a pastel tunic with black highlights, and long white pants that bunch up around his shoes and is in decent physical shape. His fur, while still mostly orange, has prominent grey streaks. His eyes are blue and catlike.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Dagger took refuge in the old dungeon and found the beat up lance and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To share knowledge with the world; and a need for knowledge about a nearby landmark

Ideals: Logical. Flaws: Impulsive. Bonds: Nature, Poor, Adventurer. Occupation: Merchant

Voice: Breathy voice

Attributes [hide]

Dagger Of Dragons, Male Tabaxi Aristocrat 2
Medium (5'6") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)8 (-1) 9 (-1)16 (+3)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Názkûga Washington, Male Half-Orc [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes peer out from beneath his feathered white hat.

Personality: Calm and collected, he is a well trained Stableman. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Názkûga was raised in a hard working conservative environment. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He then took over the family business and is one of the better Stableman for hire.

Motivation: He is not mentally stable, and does not behave rationally; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Entrepeneur, Athletic. Flaws: Insane. Bonds: Job, Criminal record. Occupation: Stableman

Voice: Soft and mumbly

Attributes [hide]

Názkûga Washington, Male Half-Orc Ranger 2
Medium (6'10") Half-Orc, True Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)5 (-3) 9 (-1)7 (-2)
Skills Acrobatics +4, Persuasion +0
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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