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NPC Generator

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Lvl.
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Seed

Advanced [show]


Ahrim Sadness, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears black leather gloves, a black jacket, and tight pants. He has a penchant for wearing a ring with an oversized topaz on his right hand. His long white hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He also has developed a complete distrust of the Locksmith profession.

History: Born in a small village he learned the ways of the warrior from his father. He was taken from his home at a very young age. He struck the Scribe job and began his own company from there.

Motivation: He has money and likes to spend it; and further expansion of business

Ideals: Fighting. Flaws: Terse. Bonds: Rich, Job, Slave. Occupation: Scribe

Voice: Squeaky

Attributes [hide]

Ahrim Sadness, Male Tiefling Cleric 1
Medium (5'5") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)12 (+1) 15 (+2)9 (-1)
Skills Persuasion +1, Stealth +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Just what you see.


Social Check DCs


Great Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear flannel. His black fur is thinning but still full. His fair skin shows little sign of his aristocratic breeding.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Great was born in the south. At a young age he loved to build and create. He was an athlete and attended two major summer competitions. He never won. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is not mentally stable, and does not behave rationally; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic, Passionate, Extrovert, Persistence. Bonds: Attractive. Occupation: Crown-heir

Voice: Dutch accent

Attributes [hide]

Great Hummingbird, Male Tabaxi Druid 2
Medium (6'1") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 7 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 7 (-2)13 (+1) 10 (+0)9 (-1)
Skills History +3, Insight +2
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 10000 cp.


Social Check DCs


Ronwe Amuse, Female Tiefling [Permalink]

Personal [hide]

Description: She is lean but muscular and wears bulky green painted plate armor. Her hair is cut close to her head. Her silver unseeing eyes seem to look past you.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born several months after her mother was called into army service. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. She hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and her relatives are trying to arrange a marriage

Flaws: Disease, Insomniac. Bonds: Family, Military. Occupation: Mercenary

Voice: Smooth and feminine

Attributes [hide]

Ronwe Amuse, Female Tiefling Commoner 2
Medium (5'11") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 9 (-1)12 (+1) 18 (+4)12 (+1)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0

Possessions: 210 gp.


Social Check DCs


Balimaar Netyoive, Male Half-Elf [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries a battered dagger and tarnished trident as well. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His half smiles and brown eyes are beguiling and draw you in.

Personality: He never swears and excessively uses polite adverbs when speaking. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the north his family was never financially stable. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: Wants to have a good time and be beloved; and a need for knowledge about a nearby landmark

Ideals: Fighting, Optimist. Bonds: Attractive, Adventurer, Poor. Occupation: Stableman

Voice: Dark and ominous

Attributes [hide]

Balimaar Netyoive, Male Half-Elf Ranger 1
Medium (5'6") Half-Elf, Chaotic Good (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)8 (-1) 9 (-1)11 (+0)
Skills Medicine +1, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 cp. 1 Masterwork Common Melee.


Social Check DCs

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