Efferil Amastacia, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in a clean tan cloak covering his clean studded leather. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His eyes are violet and he is always smoking a pipe.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a font of random trivia from the lore and stories he has discovered
History: He comes from a rich northern family. Through the years after Efferil was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Efferil's father didn't care for him much, and the feeling was mutual. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.
Motivation: He's looking for his big break; and obtaining odd cultural tiefling artifacts is his passion
Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Servant
Voice: Italian accent
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp.
Oppleby Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a blue costume with the symbols of strength on his torso. His hair, while still mostly red, has prominent grey streaks. His ears are large.
Personality: He loves telling others what to do and how they should feel about things. Animals are drawn to him, and he is able to talk to them.
History: Born in a small village he learned the ways of the warrior from his mother. In his youth he was a Body Guard, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He was granted druidic powers by his dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has comitted a past crime that haunts him to this day
Ideals: Opinionated, Gifted, Fighting. Flaws: Ugly, PTSD. Occupation: Priest
Voice: Spits and sputters
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 160 gp.
Gerald Kelsey, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He very much looks the part of a Doctor. He keeps his black hair in a flapper bob. His face is scarred and worn.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Gerald is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Born in the north to a Doctor, Gerald learned a great deal about his mother's area of expertise. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now owns his own business.
Motivation: He is unsatisfied with his job; and to be a cartwright again
Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Job, Family. Occupation: Doctor
Voice: Squeaky
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork manacles. 1 Healer’s kit. 1 Climber’s kit.
Anne Hilltopple, Female Halfling [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She tends to wear a large white jacket. Her white hair, when down, is lengthy. Her fair skin shows little sign of her aristocratic breeding.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Anne abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature bastard sword.
Motivation: Obtaining odd cultural Gnomish artifacts is her passion.
Ideals: Impeccable. Bonds: Attractive, Adventurer, Slave. Occupation: Spy
Voice: Booming voice
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 11 (+0) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 50 gp. Freshwater pearl (7 gp).
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