Norman McLeod, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears rags and sports a simple walking cane. He has dyed his greying brown hair a little too much giving a sharp brown color. His otherwise smooth face is marked with small tiny scars.
Personality: He is very quiet and rarely speaks above a whisper. He is able to make almost anything out of random pieces of junk.
History: He was born on a small isolated farm. Brilliant and gifted he never wanted to apply himself. He is searching for what he claims is his rightful reward.
Motivation: He is unsatisfied with his job; and to be a map maker again
Ideals: Gifted. Flaws: Shy. Bonds: Poor, Nature, Adventurer, Job. Occupation: Ploughman
Voice: Old thin voice
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 12 (+1) | 9 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp.
Blossom Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: This late middle aged woman wears tight fitting clothing which further accentuates her frame and is in decent physical shape. Sporting a red mohawk this woman's hair draws a lot of attention. Her fierce gray eyes like to dwell on things.
Personality: She is mildly Halfling supremacist, though she does not identify as such. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Blossom was born with her father's beautiful face. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has gone from town to town working and never settling down anywhere, but has fallen for a local Seamstress. She hasn't told them the truth, but wants to settle down with them.
Motivation: Her spouse's relatives view her with great suspicion; and she's attracted to the pc
Flaws: Racist. Bonds: Attractive, Enemies, Nature, Has a crush, Family. Occupation: Shepherd
Voice: Spanish accent
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 8 (-1) | 11 (+0) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 600 sp. Silver comb with moonstones (200 gp).
Arannis Thorton, Male Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears a fine chain shirt which he covers with violet colored cloaks and clothing. He wears his chestnut hair up. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born to loving parents in a slum to the east. A freak accident while working with his Fletcher father left him crippled. During his travels, Arannis and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Arannis discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Arannis fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He's looking for his big break; and he is terrified, and will act out of fear
Flaws: Fearful, Disease. Bonds: Attractive, Adventurer, Poor. Occupation: Barkeep
Voice: pre-pubescent
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 8 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 sp.
Millicent Ansley, Female Human [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep brown leather and dull tan iron scale mail. She sports a flattop hair cut. Her green eyes have a joyful gleam in them most of the time.
Personality: Millicent is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is an amazing painter.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Before the accident, she was one of the most outspoken anti-Half-Orc activists. She was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. She has set out to sabotage the competition.
Motivation: To clean up the streets; and half-orc compassion
Ideals: Extrovert, Gifted. Flaws: Racist. Bonds: Job, Guardian. Occupation: Locksmith
Voice: Irish accent
Attributes [hide]
Medium (4'11") Human, Chaotic Neutral (CR 1)
Armor Class 7
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 5 (-3) | 9 (-1) | 7 (-2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
Possessions: 150 gp.
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