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NPC Generator

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Advanced [show]


Nyx Loofollue, Female Gnome [Permalink]

Personal [hide]

Description: She is lean but muscular and tends to wear a large tan jacket. She wears her brown hair down. Her eyes are amber and she is always smoking a pipe.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was raised in a island tribe. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Nyx took refuge in the ruined castle and found the beat up sai and armor she uses now. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: To reunite with her old friends; and she has passion for adventuring and risk

Ideals: Professionalism. Flaws: Ugly. Bonds: Nature, Guardian, Adventurer. Occupation: Merchant

Voice: Creaky witch voice

Attributes [hide]

Nyx Loofollue, Female Gnome Aristocrat 1
Small (3'1") Gnome, Lawful Evil (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 8 (-1)11 (+0) 9 (-1)5 (-3)
Skills Acrobatics +0, Medicine +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 140 gp. 4 Tanglefoot bags.


Social Check DCs


Mara Caphaxath, Female Elf [Permalink]

Personal [hide]

Description: She wears a tan tunic with brown highlights, and long black pants that bunch up around her shoes. She is physically well-built. Her golden hair is thinning but still full. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is a font of random trivia from the lore and stories she has discovered

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She was always very intelligent and has formed a secret society of philosophers.

Motivation: She doesn't get along with people that don't share her tastes; and she seems to be bored by most things

Ideals: Logical, Impeccable. Flaws: Ugly, Mundane, Secretive. Bonds: Military. Occupation: Masseuse

Voice: Scratchy, weak

Attributes [hide]

Mara Caphaxath, Female Elf Druid 1
Medium (5'3") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 3 (-4)12 (+1) 8 (-1)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 9
Languages Common, Elven, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Coral (90 gp).


Social Check DCs


Shivering Of Wine, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears many layers of old clothing at all times. She carries with her a set of quarterstaffs, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. She has no fur. She has amber eyes.

Personality: She is almost excessively polite to everyone, even when angry. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. After coming to the age of reason, Shivering took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest woman in the west; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur, Gifted. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Barkeep

Voice: Sounds elderly

Attributes [hide]

Shivering Of Wine, Female Tabaxi Rogue 2
Medium (5'4") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)13 (+1) 6 (-2)5 (-3)
Skills Animal Handling +0, Religion +3
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Stannor Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He wears baggy red pantaloons and a brown scarf. He is portly but not overly obese. His blonde hair is drawn into a tight pony tail with a rose scrunchie. His ears are large.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Stannor hails from a village terrorized by illithids. Stannor was born on a far northern desert where he grew up under the tutelage of his mother, an expert Fortune-teller. Days after completing his studies, news broke out that his hometown was attacked by illithids. Stannor was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Revenge; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Enemies, Immigrant. Occupation: Fortune-teller

Voice: Slurs words

Attributes [hide]

Stannor Warmwater, Male Halfling Fighter 2
Small (3'1") Halfling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 8 (-1)13 (+1) 3 (-4)10 (+0)
Skills Nature +3, Persuasion +2
Senses Passive Perception 6
Languages Common, Halfling, Draconic
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1

Possessions: 260 gp.


Social Check DCs

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