Uzza Anarchy, Female Tiefling [Permalink]
Personal [hide]
Description: This woman wears green robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a hand crossbow, but if one is not available she will default to her scythe, and sports empty pouches on her belt. Her white hair is heavily combed to the right. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. At a young age her father died while driving off some giants. Her mother being the stubborn sort decided to stay and helped train her in scythe use. Since then, she has sought to make the best of life.
Motivation: A deep hatred of giants; and wants to have a good time and be beloved
Ideals: Optimist, Fighting. Bonds: Enemies, Military. Occupation: Mason
Voice: Sensual and smooth
Attributes [hide]
Medium (4'9") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 10 (+0) | 9 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 pp. Violet garnet (300 gp). Amber (130 gp).
Lamlis Meliamne, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears professional attire. His black hair is smooth and relatively long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a font of random trivia from the lore and stories he has discovered
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Lamlis liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Nature. Occupation: Interpreter
Voice: Scottish accent
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 1000 cp. White pearl (140 gp).
Eleanor Bohm, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a violet vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her violet boots flare out at the collars. Her golden hair is slicked back into a classic pompadour. Her green eyes lackadaisically let the world flow into them.
Personality: She hates Half-Elves with a passion. As such she is filled with self loathing. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: The child of a Dilettante, who enjoyed hunting, Eleanor was taken on many hunting expeditions. Through the years after Eleanor was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Eleanor's father didn't care for her much, and the feeling was mutual. She moves from town to town, unable to find a place to settle.
Motivation: To prove her worth to the world; and she's repulsed by the pc
Flaws: Racist, Impulsive, Antagonistic. Bonds: Immigrant, Nature. Occupation: Miller
Voice: Australian accent
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 5000 cp. 1 Chain shirt.
Beatrice Garrick, Female Human [Permalink]
Personal [hide]
Description: She is a mite stocky and is wearing colorful clothing, dressed as a Crown-heir. She has wavy black hair. She has gray eyes and a grey hat with a white feather.
Personality: She dislikes all the random violence that takes place in the north. She is an amazing painter.
History: She was born the only child of a wealthy merchant. Her parents enrolled her in a Paladin school at a young age so that she could practice her martial talents. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: She loathes her own lifestyle; and retire the richest woman in the north
Ideals: Pacifist, Gifted, Entrepeneur. Flaws: Depressed. Bonds: In love. Occupation: Crown-heir
Voice: Scandinavian accent
Attributes [hide]
Medium (4'10") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 8 (-1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 50 gp.
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Their contribution stands as a beacon of hope for all adventurers!