Jaxi Fharngnarthnost, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with black lining and desert motifs. She has a slight overbite and is overall scrawny. Her green crest, when down, is lengthy. She wears round tiny glasses practically rammed into her face.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. A true patriot, Jaxi would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She served in the navy to pay for her family's outstanding loans. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She got away from her former life and has fallen to alcoholism.
Motivation: She wants to meet her childhood hero; and a need for knowledge about a nearby landmark
Flaws: Shy, Addict. Bonds: Military, Criminal record, Adventurer. Occupation: Navigator
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 11 (+0) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 80 gp. 1 Masterwork Common Melee.
Farideh Caavylteradyn, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a mite stocky and is wearing the road beaten gear of a warrior. Her white crest is unkempt and raggedy. Her red eyes lackadaisically let the world flow into them.
Personality: She is calm most of the time but flees social interaction. She misses her home and complains about the freezing weather, even in summer.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Farideh fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She would like to get married and retire; and she feels kind of lost in life
Ideals: Fighting, Artistic. Flaws: Ugly, Shy. Bonds: Poor, Immigrant. Occupation: Shepherd
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 7 (-2) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Goblin, Aquan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 4000 cp. 1 Everburning torch.
Beloril Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His auburn hair is slicked back into a classic pompadour. His eyes are a pleasant violet.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was raised in a white middle class family as the only child. Beloril was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Beloril decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Impeccable, Joker. Flaws: Mundane. Bonds: Rich, Criminal record. Occupation: Cartwright
Voice: Old Prospector
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 10 (+0) | 10 (+0) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 130 gp. Freshwater pearl (16 gp).
Arumawann Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He prefers to wear flannel. His tied-back hair is black. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Born in a small village he learned the ways of the warrior from his father. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.
Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often
Ideals: Athletic, Passionate, Fighting. Flaws: Insane. Bonds: Immigrant. Occupation: Crown-heir
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 16 (+3) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: 100 gp.
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