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NPC Generator

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Advanced [show]


Spring Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear brown pants and tee shirts. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a rose on it. He has dyed his greying orange fur a little too much giving a sharp orange color. His copper eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He always tries to repair and not replace. It was this mentality that drove him into the Fisher business.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has worked as a Fisher like his mother before him.

Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg

Ideals: Persistence. Flaws: Shy, Antagonistic. Bonds: Rich, Job. Occupation: Fisher

Voice: Forgets to breathe while speaking

Attributes [hide]

Spring Of Spirit, Male Tabaxi Fighter 1
Medium (5'6") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)13 (+1) 14 (+2)12 (+1)
Skills Acrobatics +4, Religion +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3

Possessions: 4000 cp. 1 Magnifying glass.


Social Check DCs


Merihim Chant, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses well, wearing green shirts, loose pants, and blazers most of the time. He carries with him a set of shortbows on his belt, each one with a topaz on the hilt. He has done his best to style his chestnut hair to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in the west. Merihim was born on a far western plains where he grew up under the tutelage of his father, an expert Sailor. He's also a talented Map Maker, but doesn't like to broadcast it.

Motivation: Sabotage a competitor.

Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Job, Immigrant. Occupation: Sailor

Voice: Mousy voice

Attributes [hide]

Merihim Chant, Male Tiefling Monk 1
Medium (6'0") Tiefling, Neutral Evil (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 7 (-2)10 (+0) 13 (+1)16 (+3)
Skills History +2, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 700 sp. Onyx (50 gp).


Social Check DCs


Mozû Elton, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His black hair is still thick. His eyes are likewise blue. His teeth are white and perfect.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His job bores him to no end. He has decided to make it more interesting.

History: Mozû was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. His family was turned out during the war. He and his family wandered west to less war torn lands. Being a Fortune-teller kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable.

Flaws: PTSD. Bonds: Poor, Attractive, Adventurer, Criminal record. Occupation: Fortune-teller

Voice: Sighs a lot, exhausted

Attributes [hide]

Mozû Elton, Male Half-Orc Expert 1
Medium (6'3") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 8 (-1)8 (-1) 15 (+2)13 (+1)
Skills History +1, Nature +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 600 sp.


Social Check DCs


Audhild Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: She wears just a grey suit. She has a moderate pudge and is not very fit. Her auburn hair is drawn into a tight pony tail with a cross scrunchie. Her amber eyes lackadaisically let the world flow into them.

Personality: She has a massive crush on the younger sibling of the Mason who has hired her part-time. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born the only child of a wealthy merchant. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She got away from her former life and has fallen to alcoholism.

Motivation: She wants to meet her childhood hero; and she's in love

Ideals: Entrepeneur. Flaws: Addict. Bonds: Has a crush, Religious, Adventurer. Occupation: Mason

Voice: Dark and ominous

Attributes [hide]

Audhild Aranore, Female Dwarf Bard 1
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)10 (+0) 13 (+1)8 (-1)
Skills History +2, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 500 sp.


Social Check DCs

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