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NPC Generator

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Advanced [show]


Finellen Daraln, Female Dwarf [Permalink]

Personal [hide]

Description: The light-skinned woman stands 3'11" and wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She keeps her long golden hair kept up in a rat tail. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is a hateful person. She taunts others and blames them for her problems. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She got into the Spy business at a young age. Through the years after Finellen was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Finellen's mother didn't care for her much, and the feeling was mutual. She then took over the family business and is one of the better Spy for hire.

Motivation: Her religion dominates her actions; and she is unsatisfied with her job

Ideals: Justice. Flaws: Antagonistic. Bonds: Job, Religious. Occupation: Spy

Voice: Creaky witch voice

Attributes [hide]

Finellen Daraln, Female Dwarf Expert 1
Medium (3'11") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)14 (+2) 5 (-3)13 (+1)
Skills Medicine -1, Performance +3
Senses Passive Perception 7
Languages Common, Dwarven, Auran, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 160 gp.


Social Check DCs


Pûgrish Myerscough, Male Half-Orc [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is bristling with hidden weapons, mostly warhammers and longbows. He wears his silver hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a Armorer, his father struggled to pay the bills. Pûgrish abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day

Flaws: Insane, Disease. Bonds: Criminal record, Adventurer, Poor. Occupation: Farmer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Pûgrish Myerscough, Male Half-Orc Rogue 2
Medium (6'1") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)9 (-1) 11 (+0)8 (-1)
Skills Investigation +1, Medicine +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 8000 cp.


Social Check DCs


Azzakh Chumbyxirinnish, Male Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears an entirely green suit with white socks and a vest with buckled shoes. He wears his blue crest up. He wears crescent spectacles with a black brim.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He believes the world needs to unite to get rid of drow once and for all.

History: Born in the north his family was never financially stable. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A deep hatred of drow; and revenge

Flaws: Fearful. Bonds: Attractive, Nature, Enemies, Poor. Occupation: Animal Trainer

Voice: Posh accent

Attributes [hide]

Azzakh Chumbyxirinnish, Male Dragonborn Druid 1
Medium (6'4") Dragonborn, True Neutral (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 11 (+0)5 (-3) 17 (+3)9 (-1)
Skills Acrobatics +0, Performance +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 60 gp.


Social Check DCs


Salasar Mystan, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress), and carries spears. He wears a colorful flower in his gold crest. His fair skin shows little sign of his aristocratic breeding.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born at the edge of vast island. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted from career to career and currently works as a Mason.

Motivation: Sabotage a competitor; and expand his business

Ideals: Fighting, Passionate. Bonds: Attractive, Job, Nature. Occupation: Mason

Voice: Pronounces difficult words wrong

Attributes [hide]

Salasar Mystan, Male Dragonborn Fighter 1
Medium (6'7") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)13 (+1) 8 (-1)7 (-2)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 3000 cp.


Social Check DCs

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