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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Orla Rofferton, Female Gnome [Permalink]

Personal [hide]

Description: A moderately attractive woman, she is generally well dressed albeit a few years behind the times. Her long red hair reaches down to her waist. Her eyes are green.

Personality: She is almost excessively polite to everyone, even when angry. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Born in the north to a Fisher, Orla learned a great deal about her father's area of expertise. There was a wharf not far from home where she often wandered off to fish. She ran away from her former home and has been making her living as a Fisher for the past few years.

Motivation: Further expansion of business.

Flaws: Shy, Impulsive. Bonds: Attractive, Job, Nature. Occupation: Fisher

Voice: Sleepy voice

Attributes [hide]

Orla Rofferton, Female Gnome Fighter 2
Small (3'1") Gnome, Lawful Evil (CR 2)
Armor Class 13
Hit Points 11 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)10 (+0) 11 (+0)12 (+1)
Skills Nature +2, Stealth +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 320 gp.


Social Check DCs


Flask Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across her face, she dresses in brown turtlenecks beneath a tan coat with brown slacks. Her orange fur is matted, messy, and big. Her eyes, though not visible through her cowl, are green.

Personality: Flask hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She plays an instrument quite well.

History: She was born in the south. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Farmer work with an outfit from a few towns over. Farmer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has achieved small success as a Farmer.

Motivation: A strong sense of loyalty to Human people; and to be a server again

Ideals: Artistic. Flaws: Ugly, Racist. Bonds: Immigrant, Job. Occupation: Farmer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Flask Of Clay, Female Tabaxi Ranger 1
Medium (6'5") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)12 (+1) 4 (-3)14 (+2)
Skills Sleight of Hand +4
Senses Passive Perception 7
Languages Common, Draconic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 160 gp.


Social Check DCs


Eida Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She prefers to wear flannel, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 2'8" when asserting herself. Her hair, while still mostly golden, has prominent grey streaks. She has several tiny ruby earrings on each ear.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She believes the world needs to unite to get rid of orcs once and for all.

History: A powerful brothel owner made her what she is. Eida liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Many orcs want her driven away; and her name or reputation has been wronged in the past by orcs, and she desires to right it

Flaws: Shy. Bonds: Rich, Enemies, Mentor, Nature. Occupation: Mortician

Voice: Speaks fast with a slight lisp

Attributes [hide]

Eida Warmwater, Female Halfling Monk 1
Small (2'8") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 11 (+0)12 (+1) 13 (+1)8 (-1)
Skills Perception +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Halfling, Celestial
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 110 gp.


Social Check DCs


Helja Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a warhammer, but if one is not available she will default to her whip. Her blonde hair is cut short with large spiked bangs in the front. She wears large thick round spectacles.

Personality: She is almost excessively polite to everyone, even when angry. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: Helja was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Ostracized due to the necromantic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She'd like to take her coworkers down a peg; and she is wracked by social anxiety

Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Poor. Occupation: Beggar

Voice: High pitched and raspy

Attributes [hide]

Helja Goldfinder, Female Dwarf Commoner 1
Medium (4'1") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)14 (+2) 8 (-1)2 (-4)
Skills Nature +4, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 5000 cp. Chrysoprase (20 gp).


Social Check DCs

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