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NPC Generator

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Seebo Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'3". He typically wears tan cloth garments or leather armor, and his gloved hand is found clutching a morningstar. His auburn hair is singed and shortened. His ears are large.

Personality: Seebo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born several months after his father was called into army service. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to open a new tavern.

Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Military, Adventurer. Occupation: Cartwright

Voice: Hollow voice

Attributes [hide]

Seebo Nucklestamp, Male Gnome Barbarian 3
Small (3'3") Gnome, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 14 (+2)11 (+0) 9 (-1)9 (-1)
Skills Arcana +2, Medicine +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 1 Masterwork Thieves’ tools. 1 Masterwork Musical instrument. 1 Small steel mirror.


Social Check DCs


Henry Stapleton, Male Human [Permalink]

Personal [hide]

Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shield, but if one is not available he will default to his mace. He carries with him a set of maces on his belt, each one with a amber on the hilt. He has done his best to style his black hair to look like a famous performer. He has amber eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born to a pair of adventurers, Henry grew up listening to his father's many stories. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. In the meantime he has taken over work as a Mason and occasionally as a mercenary.

Motivation: Regain custody of his son; and he wants to meet his childhood hero

Ideals: Fighting. Bonds: Job, Family, Adventurer. Occupation: Mason

Voice: Pronounces O like U

Attributes [hide]

Henry Stapleton, Male Human Druid 1
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 14 (+2)15 (+2) 15 (+2)15 (+2)
Skills Athletics +0, Insight +4
Senses Passive Perception 12
Languages Common, Goblin, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 70 gp. Tourmaline (140 gp).


Social Check DCs


Ulblyn Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears very tight pants and wife beaters, though occasionally he sports a red coat. He keeps his long silver hair kept up in a rat tail. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born to a Mayor, his father struggled to pay the bills. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He got away from his former life and has fallen to alcoholism.

Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out

Flaws: Ugly, Addict, Shy, Antagonistic. Bonds: Poor. Occupation: Adventurer

Voice: Slow speaker

Attributes [hide]

Ulblyn Tealeaf, Male Halfling Bard 2
Small (3'1") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)15 (+2) 9 (-1)8 (-1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 9
Languages Common, Halfling, Abyssal, Auran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 340 gp.


Social Check DCs


Gildmak Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright white and black, and wears rings and necklaces with large, colorful gems. He is bristling with hidden weapons, mostly lances and nunchakus. He has red hair. He wears a mask on his face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He would rather hide behind his crafts than deal with other people.

History: He was born in the south, but his parents moved at a very young age to the east. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Painter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day

Ideals: Passionate, Artistic. Flaws: Shy. Bonds: Rich, Criminal record, Immigrant. Occupation: Painter

Voice: Middle-eastern accent

Attributes [hide]

Gildmak Tealeaf, Male Halfling Warrior 1
Small (2'11") Halfling, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)11 (+0) 9 (-1)8 (-1) 13 (+1)9 (-1)
Skills Acrobatics +2, Performance +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -2 / 1d4-4, Ranged +2 / 1d4+0, Grapple +1

Possessions: 200 sp. Amethyst (80 gp).


Social Check DCs

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