Gomory Cacophony, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a lot of dark rich colors, with gold accents. Her attire stands in sharp contrast to her falchion, which is beautifully polished and possesses an ornate carving of a cross on it. Her silver hair is still thick. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Gomory was born the youngest of three triplets. Through the years after Gomory was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Gomory's father didn't care for her much, and the feeling was mutual. Due to her spouse's obsession with being a Ploughman they were divorced and she won custody of their son. She worked as a Body Guard, and she later adopted a second son.
Motivation: Find a way to reverse the transformation of her sister; and regain custody of her son
Ideals: Impeccable, Joker. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Body Guard
Voice: Posh accent
Attributes [hide]
Medium (4'10") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 7 (-2) | 9 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 sp. White pearl (70 gp).
Oriel Langston, Female Human [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She typically wears brown cloth garments or leather armor. Her silver hair is lengthy. Her eyes, though not visible through her cowl, are amber.
Personality: She loves telling others what to do and how they should feel about things. When she's not drinking or sleeping the drinks off, she's doing dancing.
History: Gifted from a young age, Oriel studied abroad. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has never given up on her dancing dream.
Motivation: Doesn't want to be a Sculptor and was forced into it by her family; and wants to raise her children well
Ideals: Athletic, Opinionated, Artistic, Gifted. Bonds: Family. Occupation: Sculptor
Voice: Spits and sputters
Attributes [hide]
Medium (4'9") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 17 (+3) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Draconic, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 600 sp.
Bilbron Sympony, Male Gnome [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is portly but not overly obese. His black hair is cut short. He wears round tiny glasses practically rammed into his face.
Personality: While he acts the brute, he is far gentler than he would appear. He is afraid of women and trembles around them
History: Born in a small village he learned the ways of the warrior from his father. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: He seems to be bored by most things; and he is currently in port desperately looking for someone to get him out
Ideals: Fighting, Impeccable. Flaws: Shy, Mundane. Bonds: Slave. Occupation: Roofer
Voice: Loud with bravado
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 9 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 8 (-1) | 10 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
Possessions: 340 gp. White pearl (150 gp). Rock crystal (40 gp).
Trail In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a card on it. He wears a small hat to cover his moderate length cinnamon fur. He wears an eyepatch.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is obsessed with his god.
History: He was born to loving parents in a slum to the east. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his religion dominates his actions
Ideals: Fighting. Flaws: Ugly, Sensitive. Bonds: Poor, Religious. Occupation: Barkeep
Voice: Slow speaker
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 6 (-2) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 20 gp. 1 Masterwork Musical instrument.
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Their contribution stands as a beacon of hope for all adventurers!