Fallthra Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: This malnourished woman wears rags and sports a simple walking cane. Her golden hair is cut jaggedly and amateurishly. She is very pretty but has cold, dead eyes.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is afraid of women and trembles around them
History: The child of a Unemployed, who enjoyed hunting, Fallthra was taken on many hunting expeditions. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wishes to resurrect an old love; and she seems to be bored by most things
Flaws: Shy, Disease. Bonds: Poor, Attractive, Nature, In love. Occupation: Masseuse
Voice: Spits words with contempt
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 13 (+1) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
Possessions: 40 gp.
Anbera Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: This slender woman stands about 3'10". She is generally shirtless and showing off her tattooed chest. She has brown hair. She wears round tiny glasses practically rammed into her face.
Personality: She is happy with her job as a Bellfounder. She turns her eye from what people do, preferring to live and let live. She is skeptical of what others tell her and is slow to trust.
History: Her parents moved while she was still in utero so she is the first generation to be born here. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Anbera took refuge in the ruined castle and found the beat up spear and armor she uses now. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She has comitted a past crime that haunts her to this day; and she feels that her past leaves her morally obligated to help
Flaws: Shy. Bonds: Job, Immigrant, Nature, Criminal record. Occupation: Bellfounder
Voice: Slurs words
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 9 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 150 gp.
Damaia Generous, Female Tiefling [Permalink]
Personal [hide]
Description: She has a missing left leg. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her hair is silver, silky, and of moderate length. Her red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. She feeds upon the attention of others.
History: Damaia hails from a village terrorized by goblins. From her teen years she was always beautiful and desirable, so people have always doted on her. She has gone from town to town working and never settling down anywhere, but has fallen for a local Doctor. She hasn't told them the truth, but wants to settle down with them.
Motivation: She wants to get laid.
Ideals: Artistic. Bonds: Attractive, Enemies, Has a crush. Occupation: Body Guard
Voice: Speaks with a cold
Attributes [hide]
Medium (6'2") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 9 (-1) | 18 (+4) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Ignan, Celestial, Abyssal, Aquan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 200 sp.
Traubon Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a grey tunic with white highlights, and long red pants that bunch up around his shoes. His whole body is exceptionally muscular. His golden hair is slicked back into a classic pompadour. This amber eyed southerner is not easily forgotten.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a logical person and will generally grow upset if things defy logic and science.
History: Traubon was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. Through the years after Traubon was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Traubon's mother didn't care for him much, and the feeling was mutual. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends
Ideals: Logical. Flaws: Insane, Antagonistic. Bonds: Immigrant, Adventurer, Poor. Occupation: Fletcher
Voice: Smooth and feminine
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 10 (+0) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 100 gp. 1 Half-Plate. 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!
