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NPC Generator

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Advanced [show]


Trym Blankley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tattered old clothes. He has no hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Sold as a small child to a necromancer, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has worked as a Mayor like his father before him.

Motivation: Balancing his hectic life and new Mayor responsibilities is difficult; and wants to open a new tavern

Ideals: Athletic, Entrepeneur. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Mayor

Voice: Speaks with back of mouth

Attributes [hide]

Trym Blankley, Male Human Druid 2
Medium (5'7") Human, Chaotic Good (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)12 (+1) 12 (+1)8 (-1)
Skills Intimidation +1, Perception +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 300 sp.


Social Check DCs


Garl Carlisle, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He has brown hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Gifted from a young age, Garl studied abroad. His mother took him hunting and taught him how to get in the mind of other creatures. He has worked as a Laborer like his mother before him.

Motivation: Balancing his hectic life and new Laborer responsibilities is difficult.

Ideals: Optimist, Gifted. Bonds: Attractive, Job, Nature. Occupation: Laborer

Voice: Mumbles to self between sentences

Attributes [hide]

Garl Carlisle, Male Half-Orc Monk 2
Medium (5'9") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)4 (-3) 12 (+1)5 (-3)
Skills Medicine +3, Persuasion -1
Senses Passive Perception 11
Languages Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 130 pp. 1 Darkwood Shield.


Social Check DCs


Rimple Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a skull on it. His long chestnut hair reaches down to his waist. His violet eyes are passionate and lively.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: The child of western immigrants he idolized his father. Rimple was born on a far western desert where he grew up under the tutelage of his father, an expert Sage. Due to his spouse's obsession with being a Body Guard they were divorced and he won custody of their daughter. He worked as a Sage, and he later adopted a second daughter.

Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a sage and was forced into it by his family

Ideals: Justice, Artistic. Bonds: Rich, Family, Immigrant. Occupation: Sage

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Rimple Timbers, Male Gnome Druid 1
Small (3'8") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)5 (-3) 6 (-2)10 (+0)
Skills Performance +2, Religion -1
Senses Passive Perception 8
Languages Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 160 gp.


Social Check DCs


Curran Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This southern man very much looks the part of a Fortune-teller. His clothes are grease stained in places. With a patchy chestnut beard and wild chestnut hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: While he acts the brute, he is far gentler than he would appear. He plays an instrument quite well.

History: He was born to loving parents in a slum to the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Fortune-teller soon after.

Motivation: Expand his business.

Ideals: Fighting, Artistic. Bonds: Job, Poor, Immigrant. Occupation: Fortune-teller

Voice: Italian accent

Attributes [hide]

Curran Jamjar, Male Halfling Fighter 2
Small (3'2") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)13 (+1) 8 (-1)15 (+2)
Skills Animal Handling +1, Nature +3
Senses Passive Perception 9
Languages Common, Halfling, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 210 gp.


Social Check DCs

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