Yurgunn Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across her face, she dresses in brown turtlenecks beneath a blue coat with white slacks. Her golden hair is matted, messy, and big. Her otherwise smooth face is marked with small tiny scars.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She got into the Banker business at a young age. After coming to the age of reason, Yurgunn took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has worked as a Banker like her father before her.
Motivation: She has money and likes to spend it.
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Rich, Job. Occupation: Banker
Voice: Dutch accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 80 gp. Banded agate (10 gp).
Anne Windsor, Female Human [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a fine chain shirt which she covers with brown colored cloaks and clothing. Her golden hair is lengthy and is close to two feet long. Her half smiles and blue eyes are beguiling and draw you in.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Through the years after Anne was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Anne's father didn't care for her much, and the feeling was mutual. She inherited the family business which she has now maintained for 8 years.
Motivation: She is unsatisfied with her job; and sabotage a competitor
Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Job, Slave. Occupation: Sculptor
Voice: Speaks in third person
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Celestial, Ignan, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1800 sp. 1 Masterwork Common Melee.
Nimble Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her lavender fur is still thick. She is very pretty but has cold, dead eyes.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken as a slave by a traveling circus and forced to perform She tends to her Farmer job now, and dutifully fulfills any obligations she has.
Motivation: She is currently in port desperately looking for someone to get her out; and she'd like to take her coworkers down a peg
Ideals: Disciplined. Bonds: Attractive, Rich, Slave, Job. Occupation: Farmer
Voice: Irish accent
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 40 gp.
Guy Sharps, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is bald on top and has large white tufts of hair around his ears. His eyes are brown and he is always smoking a pipe.
Personality: Guy is depressed about a lot of things. He tends to be a nihilist. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Sold as a small child to a brothel owner, Guy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He's repulsed by the PC; and money/treasure
Flaws: Ugly, Depressed, Antagonistic. Bonds: Rich, Mentor. Occupation: Actor
Voice: Relaxed voice
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 9 (-1) | 12 (+1) | 8 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 80 gp. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!

