River Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His lavender fur is matted, messy, and big. His amber eyes dart from person to person.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born a particularly ugly child, much to the horror of his parents. River abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Due to his spouse's obsession with being a Barber they were divorced and he won custody of their daughter. He worked as a Architect, and he later adopted a second daughter.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he has comitted a past crime that haunts him to this day
Ideals: Justice. Flaws: Ugly. Bonds: Military, Adventurer, Family, Criminal record. Occupation: Architect
Voice: Jittery and nervous
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 2000 cp. Rhodochrosite (11 gp).
Hugolina Brent, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is wearing a tight brown one piece outfit complete with pants, hood, and a cape. She has shaved her head bald. She has several tiny emerald earrings on each ear.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born in a small desert village. She has had some formal dancing training, and achieved minor success. She now mingles about in high society.
Motivation: She seems to be bored by most things; and to share knowledge with the world
Ideals: Logical, Artistic. Flaws: Mundane. Bonds: Rich, Nature. Occupation: Crown-heir
Voice: French accent
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 8 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 10 (+0) | 8 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
Morana Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is very fat, and wears dull grey sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed greataxe, just in case. Her silver hair is long and unkept. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in the east her family was never financially stable. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is a bit of a kleptomaniac; and seeks redemption
Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Criminal record, Poor. Occupation: Spy
Voice: Sore throat, cough
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 7
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 5 (-3) | 14 (+2) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Undercommon
Attacks Melee +0 / 1d6-2, Ranged -1 / 1d6-3, Grapple +4
Possessions: 170 gp. 1 Half-Plate.
Thamior Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: He has a large tan mantle and cape that has been intricately interwoven into his grey robe. He carries with him a set of halberds on his belt, each one with a jet on the hilt. He has a small bristly mustache and wavy silver hair. He has gleaming, smiling hazel eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is afraid of women and trembles around them
History: Gifted from a young age, Thamior studied abroad. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thamior fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally
Ideals: Fighting, Disciplined, Gifted. Flaws: Shy, Insane. Occupation: Armorer
Voice: Gruff and masculine
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 13 (+1) | 14 (+2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Halfling
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
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