Salasar Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who wears a black feathered hat and black clothes, he is not a threatening figure. He has no crest. His eyes are red.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. He struck the Layabout job and began his own company from there.
Motivation: He has decided he is irredeemable; and he'd like to take his coworkers down a peg
Ideals: Fighting, Athletic. Flaws: Ugly, Emotional. Bonds: Job, Criminal record. Occupation: Layabout
Voice: Raspy
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 5000 cp. 1 Masterwork Musical instrument.
Charles Compton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is cut close to his head. He wears an eyepatch.
Personality: Calm and collected, he is a well trained Barkeep. He is afraid of women and trembles around them
History: Born to a pair of adventurers, Charles grew up listening to his mother's many stories. A gifted student he started as a Priest, but he got bored and became a Barkeep. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and expand his business
Flaws: Ugly, Shy. Bonds: Poor, Job, Adventurer. Occupation: Barkeep
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Pink pearl (100 gp). Chrysoprase (70 gp).
Wymar Rodney, Male Human [Permalink]
Personal [hide]
Description: He wears grey painted combat armor at almost all times. He has a moderate pudge and is not very fit. His red hair is cut jaggedly and amateurishly. He has gleaming, smiling violet eyes.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He works hard and plays hard.
History: He was born blind and as such lacked many opportunities for work. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has recently gotten a pet goose that steals things from people.
Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable
Flaws: Hedonist, Disease. Bonds: Criminal record, Mentor. Occupation: Miller
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 7 (-2) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 3000 cp.
Nuraval Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: He wears baggy grey pantaloons and a white scarf. He has a moderate pudge and is not very fit. He keeps his red hair in a pixie cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born in the west, but his parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to his current location. He was granted druidic powers by his dying sister.
Motivation: Revenge; and many goblins want him driven away
Ideals: Opinionated, Justice, Gifted. Bonds: Immigrant, Enemies. Occupation: Gardener
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 9 (-1) | 14 (+2) | 8 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Dwarven
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
Possessions: 50 gp.
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