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NPC Generator

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Advanced [show]


Don Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a violet poncho over his likewise colored trousers and shirt. His chestnut hair is smooth and relatively long. He has a tattooed face.

Personality: He speaks before he thinks and is too direct. He is skeptical of what others tell him and is slow to trust.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Impulsive, Shy. Bonds: Immigrant. Occupation: Sage

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Don Floshem, Male Half-Elf Cleric 2
Medium (5'6") Half-Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 10 (+0)10 (+0) 12 (+1)10 (+0)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 180 gp. 1 Breastplate.


Social Check DCs


Korfel Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: This light-skinned male wears dull blue sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greataxe, just in case. He is tall, broad shouldered and powerfully built. His red hair is cut short. His eyes are gray.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born on a small isolated farm. His childhood dream was to be a Ruler, but he was a colossal failure. He has achieved small success as a Farmer.

Motivation: To reunite with his absent mother; and his spouse's relatives view him with great suspicion

Flaws: Shy. Bonds: Rich, Nature, Job, Family. Occupation: Farmer

Voice: Speaks in third person

Attributes [hide]

Korfel Ofandrus, Male Elf Expert 1
Medium (4'8") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)15 (+2) 7 (-2)5 (-3)
Skills Stealth +3
Senses Passive Perception 8
Languages Common, Elven, Undercommon, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 5000 cp. Citrine (20 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Veloptima Fapplestamp, Female Gnome [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is wearing the road beaten gear of a warrior. She keeps her red hair in a flapper bob. Her face is covered beneath a completely black helmet.

Personality: She is extraordinarily eccentric. She is able to make almost anything out of random pieces of junk.

History: She was born blind and as such lacked many opportunities for work. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Veloptima grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Veloptima. She is untrained/undisciplined, which makes her dangerous.

Motivation: Seeks redemption.

Ideals: Fighting, Gifted. Flaws: Insane, Disease. Bonds: Criminal record. Occupation: Doctor

Voice: Scratchy, weak

Attributes [hide]

Veloptima Fapplestamp, Female Gnome Monk 1
Small (3'6") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)9 (-1) 10 (+0)16 (+3)
Skills Animal Handling +2, Persuasion +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 140 gp. 1 Chain shirt.


Social Check DCs


Uraim Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned male is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is tall, broad shouldered and powerfully built. With a patchy brown beard and wild brown hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He receives visions of the future at random moments

History: Uraim was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He was granted psionic powers by his dying sister.

Motivation: He wants to meet his childhood hero.

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Poor, Adventurer. Occupation: Sailor

Voice: Scratchy, weak

Attributes [hide]

Uraim Hammerstone, Male Dwarf Wizard 1
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 14 (+2)8 (-1) 11 (+0)4 (-3)
Skills Arcana +1, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10 pp. Tiger eye turquoise (14 gp).


Social Check DCs

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