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NPC Generator

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Ability Scores
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Advanced [show]


Therai Conviction, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His dark red hair, when down, is lengthy. His black eyes are passionate and lively.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of a Architect, who enjoyed hunting, Therai was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. After a long history of fighting, Therai and his spouse have recently divorced.

Motivation: Marry his sister to traveling adventurers; and his spouse's relatives view him with great suspicion

Ideals: Joker. Flaws: Insomniac, Antagonistic. Bonds: Nature, Family. Occupation: Merchant

Voice: High pitched and raspy

Attributes [hide]

Therai Conviction, Male Tiefling Fighter 1
Medium (5'8") Tiefling, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 7 (-2)12 (+1) 10 (+0)10 (+0)
Skills Acrobatics +4, Investigation +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +3

Possessions: 10 pp. 1 Banded mail.


Social Check DCs


Tricking Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'8". He wears a pastel shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them, and his gloved hand is found clutching a morningstar. His fur is gray and very short. His fierce copper eyes like to dwell on things.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Tricking and his spouse have recently divorced.

Motivation: He doesn't get along with people that don't share his tastes; and to find somewhere to settle down

Ideals: Fighting, Impeccable. Flaws: Mundane, Antagonistic. Occupation: Gardener

Voice: Hissing voice

Attributes [hide]

Tricking Peak, Male Tabaxi Bard 1
Medium (5'8") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)11 (+0) 12 (+1)12 (+1)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 90 gp.


Social Check DCs


Nordak Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears a grey collared shirt and black pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He sports a flattop hair cut. He has brown eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born the only child of a wealthy merchant. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. Recently he has begun working with bootleggers and crooks.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Entrepeneur. Bonds: Attractive, Family, Criminal record, Job. Occupation: Layabout

Voice: pre-pubescent

Attributes [hide]

Nordak Silveraxe, Male Dwarf Bard 1
Medium (4'4") Dwarf, Neutral Evil (CR 1)
Armor Class 8
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 14 (+2)9 (-1) 7 (-2)3 (-4)
Skills Perception +0, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp. 1 Healer’s kit.


Social Check DCs


Fonkin Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: 3'2" and lanky with angular features, he is an attractive figure. He is wearing colorful clothing, dressed as a Healer. He wears his white hair down. He has hazel eyes and a blue hat with a yellow feather.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is harsh and unforgiving.

History: He was born to a criminal king-pin and mafia family Fonkin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Fonkin decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He tends to his Healer job now, and dutifully fulfills any obligations he has.

Motivation: He is terrified, and will act out of fear; and he has decided he is irredeemable

Flaws: Shy, Antagonistic, Fearful. Bonds: Attractive, Criminal record, Job. Occupation: Healer

Voice: Jittery and nervous

Attributes [hide]

Fonkin Oomtrowl, Male Gnome Expert 2
Small (3'2") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 4 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
2 (-4)15 (+2) 6 (-2)11 (+0) 13 (+1)6 (-2)
Skills Arcana +2, Athletics -2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -2 / 1d6-4, Ranged +4 / 1d6+2, Grapple +2

Possessions: 5000 cp.


Social Check DCs

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