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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Nurkara Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: Standing 3'10", this woman wears many layers of old clothing at all times. She keeps her long red hair kept up in a rat tail. Her ears are large.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: The child of southern immigrants she idolized her mother. She was taken as a slave by a traveling circus and forced to perform Since then, she has sought to make the best of life.

Motivation: Nothing but the best is good enough for her; and she is currently in port desperately looking for someone to get her out

Ideals: Optimist, Impeccable. Flaws: Ugly. Bonds: Poor, Immigrant, Slave. Occupation: Spice Merchant

Voice: Stutters

Attributes [hide]

Nurkara Glanhig, Female Dwarf Warrior 2
Medium (3'10") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 13 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)6 (-2) 12 (+1)7 (-2)
Skills Animal Handling +3, Performance +0
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 1900 sp.


Social Check DCs


Nordak Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'1" and wears a robe, a symbol of strength around his neck, and a lance on his belt. His hair, while still mostly chestnut, has prominent grey streaks. He wears a mask on his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He misses his home and complains about the freezing weather, even in summer.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. A freak accident while working with his Assassin father left him crippled. Due to his spouse's obsession with being a Assassin they were divorced and he won custody of their daughter. He worked as a Scribe, and he later adopted a second daughter.

Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found

Ideals: Fighting. Flaws: Disease. Bonds: Immigrant, Religious, Family. Occupation: Scribe

Voice: Whispers

Attributes [hide]

Nordak Rumnaheim, Male Dwarf Fighter 1
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)10 (+0) 15 (+2)6 (-2)
Skills Persuasion +0
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 2000 cp. Freshwater pearl (4 gp).


Social Check DCs


Anselm Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears a violet cloak and cross-gartered blue stockings. He has a penchant for wearing a ring with an oversized topaz on his right hand. His moppish silver hair is in a traditional bowl cut. He wears large thick round spectacles.

Personality: This man loves dancing and to teach people dancing more than just about anything. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: The child of eastern immigrants he idolized his father. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He moves from town to town, unable to find a place to settle.

Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable

Ideals: Artistic. Flaws: Insane. Bonds: Rich, Criminal record, Immigrant. Occupation: Body Guard

Voice: Jamaican accent

Attributes [hide]

Anselm Aloro, Male Half-Elf Rogue 2
Medium (5'5") Half-Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)10 (+0) 8 (-1)7 (-2)
Skills Deception +0, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 280 gp. Silver comb with moonstones (100 gp). Silver comb with moonstones (100 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Orsik Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned male wears silk and lounges about seductively. He is tall, broad shouldered and powerfully built. He keeps his red hair in a flapper bob. His green unseeing eyes seem to look past you.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. After a long history of fighting, Orsik and his spouse have recently divorced.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Disease, Antagonistic. Bonds: Attractive, Religious, Mentor. Occupation: Scribe

Voice: Scottish accent

Attributes [hide]

Orsik Goblinbane, Male Dwarf Druid 1
Medium (4'0") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)15 (+2) 10 (+0)6 (-2)
Skills Deception +0, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 50 gp. Hematite (10 gp). 1 Chain shirt.


Social Check DCs

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