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NPC Generator

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Advanced [show]


River On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears tattered old clothes. His lavender fur has been sun bleached extensively. His yellow eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He dislikes all the random violence that takes place in the north. He has a small toy that he constantly fidgets with.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an athlete and attended two major summer competitions. He never won. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Athletic, Pacifist. Flaws: Ugly, Addict, Insane. Occupation: Apothecary

Voice: Rhymes sentences (sorry)

Attributes [hide]

River On the Water, Male Tabaxi Sorcerer 3
Medium (6'6") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points -2 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 5 (-3)6 (-2) 11 (+0)15 (+2)
Skills Animal Handling +2, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Thea Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care. She carries with her a set of warhammers, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. Her hair is cut close to her head. Her eyes are a pleasant violet.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Sold as a small child to a necromancer, Thea was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has since lost track of the people in her past.

Motivation: Wants a kiss.

Ideals: Fighting. Flaws: Shy. Bonds: Has a crush, Mentor. Occupation: Mortician

Voice: pre-pubescent

Attributes [hide]

Thea Sunmeadow, Female Halfling Commoner 2
Small (2'8") Halfling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 3 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 6 (-2)8 (-1) 13 (+1)5 (-3)
Skills Acrobatics +2, Animal Handling +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +3

Possessions: 360 gp.


Social Check DCs


Tree Of Ivory, Female Tabaxi [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her orange fur is lengthy. She has a dull look in her blue eyes.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was raised in a desert tribe. There was a wharf not far from home where she often wandered off to fish. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: Further expansion of business; and her name or reputation has been wronged in the past by orcs, and she desires to right it

Ideals: Philantrophist. Flaws: Mundane. Bonds: Job, Nature, Enemies. Occupation: Courier

Voice: Speaks with back of mouth

Attributes [hide]

Tree Of Ivory, Female Tabaxi Adept 1
Medium (5'7") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 8 (-1)10 (+0) 13 (+1)5 (-3)
Skills Acrobatics +5, Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 140 gp. Smoky quartz (70 gp).


Social Check DCs


Aldous Reid, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His golden hair, when down, is lengthy. He has a tattooed face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does not trust anyone and sleeps with one eye open.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Aldous grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Aldous. He used his abilities to trick people and travel the world for free.

Motivation: Doesn't want to be a Hunter and was forced into it by his family; and a rival would like him out of the picture

Ideals: Gifted. Flaws: Emotional, Insomniac. Bonds: Criminal record, Family. Occupation: Hunter

Voice: Jamaican accent

Attributes [hide]

Aldous Reid, Male Human Paladin 1
Medium (6'3") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)10 (+0) 10 (+0)10 (+0)
Skills Insight +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 200 sp. Freshwater pearl (15 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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