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NPC Generator

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Advanced [show]


Theriatis Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he typically wears tan cloth garments or leather armor. His brown hair has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. The war was a terrible time for him, and Theriatis does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He comes from a rich northern family. Like his father and his brother before him, after school he went straight into learning to become a Farmer. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Bounty Hunter again.

Ideals: Disciplined. Flaws: Depressed. Bonds: Military, Rich, Job. Occupation: Farmer

Voice: Mumbles to self between sentences

Attributes [hide]

Theriatis Casilltenirra, Male Elf Commoner 1
Medium (5'0") Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 7 (-2)8 (-1) 10 (+0)6 (-2)
Skills Animal Handling +2, Persuasion +0
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 50 gp. Moss agate (7 gp). 1 Darkwood Buckler.


Social Check DCs


Two Llamas Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is generally shirtless and showing off her tattooed chest. Her fur is white, silky, and of moderate length. She has green eyes.

Personality: Two Llamas wants to be seen as a stoic, levelheaded, noble Bard, so she tries to act the part. She does a good job, for the most part... She is able to make almost anything out of random pieces of junk.

History: She was born to a criminal king-pin and mafia family Like her mother and her brother before her, after school she went straight into learning to become a Gardener. She ran away from her former home and has been making her living as a Gardener for the past few years.

Motivation: She feels threatened by others; and seeks redemption

Ideals: Disciplined, Gifted. Flaws: Fearful. Bonds: Attractive, Criminal record, Job. Occupation: Gardener

Voice: Speaks fast with a slight lisp

Attributes [hide]

Two Llamas Hummingbird, Female Tabaxi Bard 1
Medium (5'4") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 14 (+2)12 (+1) 9 (-1)14 (+2)
Skills Persuasion +4, Survival +1
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 150 gp. Amber (120 gp). 1 Banded mail.


Social Check DCs


Criella Temperance, Female Tiefling [Permalink]

Personal [hide]

Description: This woman stands a little under 5'10" and is a bit bulky. She is very muscular particularly in the legs. She prefers to wear green clothing when she does not wear armor. Her red hair has been sun bleached extensively. She wears a mask on her face.

Personality: She can speak with the recently deceased. She does not believe in violence as a means to an end. She is a dedicated Shoemaker but believes her peers are too gung-ho.

History: She was born to loving parents in a slum to the south. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. She has achieved small success as a Shoemaker.

Motivation: Nothing but the best is good enough for her; and she doesn't get along with people that don't share her tastes

Ideals: Gifted, Pacifist, Impeccable. Bonds: Poor, Job. Occupation: Shoemaker

Voice: Soft and melodious

Attributes [hide]

Criella Temperance, Female Tiefling Expert 1
Medium (5'10") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 11 (+0)10 (+0) 10 (+0)14 (+2)
Skills Acrobatics +3, Deception +4
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +4

Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp).


Social Check DCs


Rurik Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is greying and his face has many wrinkles. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is almost excessively polite to everyone, even when angry. Rurik enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born blind and as such lacked many opportunities for work. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During his travels, Rurik and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Rurik discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Rurik fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To get a good night's sleep; and he's looking for his big break

Flaws: Shy, Hedonist, Disease, Insomniac. Bonds: Adventurer. Occupation: Bellfounder

Voice: Can't modulate volume

Attributes [hide]

Rurik Graybeard, Male Dwarf Expert 3
Medium (4'5") Dwarf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 17 (+3)11 (+0) 8 (-1)11 (+0)
Skills History +2, Nature +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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