Kassoon
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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Gimgen Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He sports grey clothing, slightly heavier than average wear. He has dyed his greying golden hair a little too much giving a sharp golden color. He is very pretty but has cold, dead eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He also is a firm believer in the manly ideal.

History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world; and revenge

Ideals: Athletic, Optimist. Flaws: Impulsive. Bonds: Attractive, Nature. Occupation: Seamstress

Voice: Strong lisp

Attributes [hide]

Gimgen Brazzik, Male Dwarf Ranger 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)9 (-1) 11 (+0)8 (-1)
Skills Performance +1, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 310 gp.


Social Check DCs


Merla Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She dresses like a well dressed Weaver does. Her brown hair is drawn into a tight pony tail with a cross scrunchie. This violet eyed westerner is not easily forgotten.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Merla was born the youngest of three triplets. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Weaver work with an outfit from a few towns over. Weaver work suited her well, and with each successful project, she earned more gold and more respect from her peers. She bought a glaive and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To be a Interpreter again; and she'd like to take her coworkers down a peg

Ideals: Athletic. Bonds: Job, Family, Adventurer, Nature. Occupation: Weaver

Voice: Speaks with lips pursed

Attributes [hide]

Merla Jamjar, Female Halfling Expert 1
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 4 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 6 (-2)8 (-1) 12 (+1)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 10 pp.


Social Check DCs


Dagger Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and wears pastel trousers with white and grey striped suspenders. He wears various colorful collared shirts. He has wavy black fur. He has blue eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to loving parents in a slum to the west. His childhood dream was to be a Bounty Hunter, but he was a colossal failure. He tends to his Stableman job now, and dutifully fulfills any obligations he has.

Motivation: Seeks redemption; and a rival would like him out of the picture

Ideals: Athletic, Justice. Bonds: Job, Criminal record, Poor. Occupation: Stableman

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Dagger Grass, Male Tabaxi Commoner 2
Medium (6'1") Tabaxi, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 9 (-1)12 (+1) 9 (-1)9 (-1)
Skills Arcana +3, Stealth +3
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 50 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Mardnab Sympony, Female Gnome [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Gnome, and stands approximately 3'0". She likes to wear ponchos typically of a light blue in addition to tight pants, and her gloved hand is found clutching a longsword. With bright brown hair. She has green eyes and a blue hat with a red feather.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She made a point of taking high paying jobs and getting most of it up front. She has since lost track of the people in her past.

Motivation: Doesn't want to be a Barber and was forced into it by her family; and a need for knowledge about a nearby landmark

Flaws: Sensitive. Bonds: Adventurer, Religious, Family. Occupation: Barber

Voice: Sounds elderly

Attributes [hide]

Mardnab Sympony, Female Gnome Fighter 1
Small (3'0") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 12 (+1)15 (+2) 13 (+1)11 (+0)
Skills Athletics +0, Persuasion +2
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Orc
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 3000 cp.


Social Check DCs

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