Aline Fawcett, Female Human [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears an entirely brown suit with violet socks and a vest with buckled shoes. Her hair is short and brown. Her eyes are amber and she is always smoking a pipe.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is an amazing painter.
History: She got into the Masseuse business at a young age. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She bought a glaive and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She's repulsed by the PC; and sabotage a competitor
Ideals: Gifted. Flaws: Selfish, Antagonistic. Bonds: Job, Nature. Occupation: Masseuse
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 2)
Armor Class 7
Hit Points 14 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 4 (-3) | 13 (+1) | 11 (+0) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d6+0, Ranged -1 / 1d6-3, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 | 2 |
Possessions: 1800 sp. Red spinel (80 gp). 1 Everburning torch.
Jarsali Yaeldrin, Female Elf [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She wears an entirely blue suit with grey socks and a vest with buckled shoes. Her chestnut hair is slicked back into a classic pompadour. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Sold as a small child to a wizard, Jarsali was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She has passion for adventuring and risk.
Flaws: Insane, Greedy. Bonds: Adventurer, Mentor, Debt. Occupation: Sculptor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 6 (-2) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 | 0 |
Possessions: 60 gp. Azurite (16 gp).
Norman Braxton, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He has a slight overbite and is overall scrawny. His auburn hair is slicked back into a classic pompadour. His face is covered beneath a completely black helmet.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born several months after his father was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spy. He then took over the family business and is one of the better Spy for hire.
Motivation: He seems to be bored by most things.
Flaws: Mundane. Bonds: Attractive, Job, Military. Occupation: Spy
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 8 (-1) | 10 (+0) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 160 gp. A roughly beaten golden orb (130 gp). 1 Masterwork Common Melee.
Mûglûk Woods, Male Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing colorful clothing, dressed as a Stableman. His red hair is unkempt and raggedy. He has blue eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: An old rival family wants him found.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Military. Occupation: Stableman
Voice: Thin and wheezing
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 12 (+1) | 11 (+0) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 40 pp. An abacus with copper, silver and gold markers (150 gp).
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