Zepar Blame, Male Tiefling [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a green coat. He has a slight overbite and is overall scrawny. He has styled his white hair well, parting it to the left. His fair skin shows little sign of his aristocratic breeding.
Personality: Cocky and sure of himself, he believes he is the best Painter born in the past three hundred years. He is frequently practicing swordplay.
History: He was born at the edge of vast plains. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now travels the world, in search of power and loot.
Motivation: Expand his business; and further expansion of business
Bonds: Attractive, Job, Military, Nature, Adventurer. Occupation: Painter
Voice: Indian accent
Attributes [hide]
Medium (5'11") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Rhodochrosite (11 gp). 1 Tanglefoot bags.
Phann Hanali, Female Elf [Permalink]
Personal [hide]
Description: Standing 4'9", this woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her red hair is greying along the sides and has receded to reveal a widow's peak. She has violet eyes and a tan hat with a black feather.
Personality: She has always had a great fascination with Dragonborn culture. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Born in the west to a Roofer, Phann learned a great deal about her mother's area of expertise. Her family was turned out during the war. She and her family wandered west to less war torn lands. She has taken up work as a Roofer and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Balancing her hectic life and new Roofer responsibilities is difficult; and she feels threatened by others
Ideals: Entrepeneur. Flaws: Racist, PTSD, Fearful. Bonds: Job. Occupation: Roofer
Voice: Creaky witch voice
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 8 (-1) | 10 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 700 sp. 1 Banded mail.
Bimpnottin Beren, Female Gnome [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears many layers of old clothing at all times. She has styled her black hair well, parting it to the right. Her eyes are green and she is always smoking a pipe.
Personality: She hates Gnomes with a passion. As such she is filled with self loathing. She pushes her goals aggressively. She is also a coward if confronted.
History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Bimpnottin took refuge in the large cave and found the beat up kukri and armor she uses now. Recently she has begun working with bootleggers and crooks.
Motivation: A strong sense of loyalty to Dragonborn people; and she is wracked by social anxiety
Flaws: Ugly, Racist, Fearful. Bonds: Poor, Nature, Criminal record. Occupation: Priest
Voice: Sounds elderly
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 9 (-1) | 10 (+0) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Gnome, Aquan
Attacks Melee -2 / 1d4-4, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10 pp.
Eridred Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears bulky brown painted plate armor. She has styled her auburn hair well, parting it to the right. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She always tries to repair and not replace. It was this mentality that drove her into the Armorer business.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her druidic abilities were realized during a raid on her village. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.
Motivation: Wants to work out more often; and she is not mentally stable, and does not behave rationally
Ideals: Athletic, Philantrophist, Persistence, Gifted. Flaws: Insane. Occupation: Armorer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 5 (-3) |
Senses Passive Perception 14
Languages Common, Dwarven, Auran, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 100 sp. Lapis lazuli (7 gp).
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