Pyra Abstract, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she has the majority of her body covered in plate. She has moderate length brown hair. Her skin is flawless and her black eyes scan people very quickly.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. When she's not drinking or sleeping the drinks off, she's doing painting.
History: She served in the navy to pay for her family's outstanding loans. Through the years after Pyra was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Pyra's mother didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Spice Merchant
Voice: Soothing and warm
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 17 (+3) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Celestial, Auran
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
Possessions: 120 gp.
Enna Amastacia, Female Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a simple blue robe with brown stripes complete with hood. Her golden hair is kept up in a ponytail inside a wide-brimmed hat. She is very pretty but has cold, dead eyes.
Personality: She speaks before she thinks and is too direct. She is a great chef.
History: She was born in a small forest village. Her divine abilities were realized during a raid on her village. She was granted divine powers by her dying brother.
Motivation: To prove her worth to the world; and her name or reputation has been wronged in the past by gnolls, and she desires to right it
Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Nature, Immigrant. Occupation: Architect
Voice: Spits and sputters
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 18 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 7 (-2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1900 sp.
Krimmon Thistletop, Male Halfling [Permalink]
Personal [hide]
Description: He wears a simple white robe with black stripes complete with hood. He has relatively light skin and is very physically imposing due to his abundance of muscles. His Stetson hat is riddled with cuts and holes. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He snorts whenever he laughs or is feeling confident. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He comes from a rich western family. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants his loneliness to end; and he has a crush on the local merchant
Flaws: Ugly. Bonds: Adventurer, Rich, Nature, Has a crush. Occupation: Barrister
Voice: Russian accent
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 10 (+0) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +2
Possessions: 90 gp. 1 Banded mail.
Frouse Murnig, Male Gnome [Permalink]
Personal [hide]
Description: He wears a blue costume with the symbols of his god on his torso. He has a moderate pudge and is not very fit. With a patchy white beard and wild white hair. His gray eyes dart from person to person to random spaces in the air.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shoemaker. He tends to his Shoemaker job now, and dutifully fulfills any obligations he has.
Motivation: Wishes to resurrect an old love; and he is compelled to act according to his religious beliefs
Ideals: Optimist. Flaws: Depressed. Bonds: Religious, Job, In love. Occupation: Shoemaker
Voice: Middle-eastern accent
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 14 (+2) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Undercommon
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Golden pearl (70 gp).
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