Dagger In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears bulky brown painted plate armor. He wears his cinnamon fur up. His otherwise smooth face is marked with small tiny scars.
Personality: Aggressive, abrasive, and angry, Dagger embodies much of what other species detest in the Tabaxis. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Dagger was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He is compelled to act according to his religious beliefs; and a need for knowledge about a nearby landmark
Flaws: Antagonistic, Disease. Bonds: Attractive, Adventurer, Religious. Occupation: Beggar
Voice: Can't modulate volume
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
Possessions: 700 sp. Chrysoprase (80 gp).
Vassago Aid, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy dark red stubble. He prefers to wear black clothing when he does not wear armor. He has a hunchback. He keeps his long dark red hair kept up in a rat tail. His gold eyes lackadaisically let the world flow into them.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a great chef.
History: Born in a small village he learned the ways of the warrior from his father. He has chosen to use the inheritance that was left to him frivolously. He has been a successful dealer in antiques buying low and selling high.
Motivation: A deep hatred of drow; and he has money and likes to spend it
Ideals: Fighting, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Detective
Voice: Irish accent
Attributes [hide]
Medium (6'5") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 500 sp. Pink pearl (150 gp).
Maynild Spaulding, Female Human [Permalink]
Personal [hide]
Description: This light-skinned female dresses well, wearing brown shirts, loose pants, and blazers most of the time. She is tall, broad shouldered and powerfully built. She has wavy brown hair. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born at the edge of vast island. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Maynild took refuge in the ruined castle and found the beat up shortbow and armor she uses now. She used her abilities to travel the world and help people.
Motivation: Find a way to reverse the transformation of her sister; and to reunite with her absent mother
Ideals: Philantrophist. Flaws: Emotional. Bonds: Attractive, Nature, Family. Occupation: Server
Voice: Jamaican accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1000 cp. Silver comb with moonstones (200 gp). Large well-done wool tapestry (400 gp). Brass mug with jade inlays (400 gp).
Nurkara Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: She wears baggy grey pantaloons and a black scarf. Her long red hair reaches down to her waist. Her eyes, though not visible through her cowl, are brown.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: The child of eastern immigrants she idolized her father. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Nurkara grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nurkara. She then took over the family business and is one of the better Herbalist for hire.
Motivation: Balancing her hectic life and new Herbalist responsibilities is difficult; and her name or reputation has been wronged in the past by brigands, and she desires to right it
Flaws: Ugly. Bonds: Immigrant, Criminal record, Job, Enemies. Occupation: Herbalist
Voice: Breathy voice
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 9 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 70 gp.
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