Arumawann Timbers, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He typically wears tan cloth garments or leather armor. He has a long brown beard with little hanging trinkets. His half smiles and green eyes are beguiling and draw you in.
Personality: He speaks before he thinks and is too direct. A true patriot, Arumawann would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's also a talented Dyer, but doesn't like to broadcast it.
Motivation: To prove his worth to the world; and further expansion of business
Flaws: Impulsive. Bonds: Attractive, Military, Mentor, Job. Occupation: Marshal
Voice: Speaks in third person
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 11 (+0) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 5000 cp. 1 Masterwork Common Melee.
Shadow In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a pastel shirt with thin brown vertical stripes and blue pants. Her black fur is lengthy. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Shadow liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She moves from town to town, unable to find a place to settle.
Motivation: To protect her home; and doesn't want to be a merchant and was forced into it by her family
Flaws: Ugly. Bonds: Guardian, Family, Immigrant, Nature. Occupation: Merchant
Voice: Dark and ominous
Attributes [hide]
Medium (4'7") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 130 gp.
Drenna Langdon, Female Half-Orc [Permalink]
Personal [hide]
Description: This malnourished woman wears a simple white robe with green stripes complete with hood. Her white hair is drawn into a tight pony tail with a cross scrunchie. She is very pretty but has cold, dead eyes.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is a very good compulsive liar and kleptomaniac.
History: Drenna was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has recently gotten a pet goose that steals things from people.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Flaws: Antagonistic. Bonds: Poor, Attractive, Criminal record, Religious. Occupation: Carter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3
Possessions: 80 gp. 1 Masterwork studded leather.
Rurik Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing colorful clothing, dressed as a Slave Trader. He keeps his long blonde hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is an amazing painter.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Depressed, Racist. Bonds: Adventurer, Job. Occupation: Slave Trader
Voice: Squeaky
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 11 (+0) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 4000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
