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NPC Generator

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Advanced [show]


Sannl Broodfist, Female Dwarf [Permalink]

Personal [hide]

Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears long strands of emerald and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her hair is short and golden. She wears large thick round spectacles.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She comes from a rich eastern family. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She is searching for what she claims is her rightful reward.

Motivation: She would like to get married and retire.

Ideals: Athletic, Philantrophist. Bonds: Rich, Has a crush, Adventurer. Occupation: Crown-heir

Voice: German accent

Attributes [hide]

Sannl Broodfist, Female Dwarf Expert 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)14 (+2) 11 (+0)10 (+0)
Skills Acrobatics +3, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2

Possessions: 4000 cp.


Social Check DCs


Millicent Kenley, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and does not wear sleeves and tends to eschew shirts when she can avoid it. With bright black hair. She wears crescent spectacles with a black brim.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is skeptical of what others tell her and is slow to trust.

History: She was born into a rich family. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Millicent fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is greedy

Ideals: Athletic, Fighting. Flaws: Shy. Bonds: Nature, Rich. Occupation: Bellfounder

Voice: Sore throat, cough

Attributes [hide]

Millicent Kenley, Female Human Warlock 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)10 (+0) 8 (-1)16 (+3)
Skills Athletics +4, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 700 sp.


Social Check DCs


Irann Mellerelel, Female Elf [Permalink]

Personal [hide]

Description: She wears tattered old clothes. Her skin is fair and her fingers are delicate and long. Her hair is short and silver. She has green eyes and a blue hat with a white feather.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is skeptical of what others tell her and is slow to trust.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She was granted druidic powers by her dying brother.

Motivation: Find a way to reverse the transformation of her brother; and to reunite with her absent father

Ideals: Gifted. Flaws: Ugly, Emotional, Shy. Bonds: Family. Occupation: Painter

Voice: Thin and wheezing

Attributes [hide]

Irann Mellerelel, Female Elf Ranger 2
Medium (5'4") Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 7 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 6 (-2)13 (+1) 13 (+1)9 (-1)
Skills History +3, Intimidation +1
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 500 sp. Brass mug with jade inlays (100 gp).


Social Check DCs


Arannis Hanali, Male Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He has a large tan mantle and cape that has been intricately interwoven into his brown robe. He wears his chestnut hair up. His eyes, though not visible through his cowl, are green.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Engraver they were divorced and he won custody of their son. He worked as a Body Guard, and he later adopted a second son.

Motivation: Marry his brother to traveling adventurers; and find a way to reverse the transformation of his brother

Ideals: Athletic, Impeccable, Gifted. Flaws: Antagonistic. Bonds: Family. Occupation: Body Guard

Voice: Scratchy, weak

Attributes [hide]

Arannis Hanali, Male Elf Fighter 1
Medium (4'7") Elf, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 12 (+1)7 (-2) 10 (+0)11 (+0)
Skills Investigation +0, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 100 gp.


Social Check DCs

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