Maynild Iranapha, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a yellow vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her yellow boots flare out at the collars. She carries a battered shortspear and tarnished mace as well. Her hair is black, silky, and of moderate length. She has a dull look in her green eyes.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is frequently practicing swordplay.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now mingles about in high society.
Motivation: She is greedy; and she wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Military, Rich. Occupation: Barkeep
Voice: Hissing voice
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 8 (-1) | 13 (+1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 200 gp.
Ernest Xiloscient, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a violet collared shirt and pastel pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He wears his chestnut hair up. He has violet eyes and a violet hat with a pastel feather.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in the east to a Blacksmith, Ernest learned a great deal about his mother's area of expertise. He worked as a nervous Blacksmith and found it very stressful. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.
Motivation: He wants to get laid; and he's attracted to the pc
Flaws: Depressed, Disease. Bonds: Adventurer, Job, Has a crush. Occupation: Blacksmith
Voice: Aggressive tone
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 7 (-2) | 6 (-2) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 150 gp.
Grom Weld, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is dressed in a clean white cloak covering his clean studded leather. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.
Personality: He hates Half-Orcs with a passion. As such he is filled with self loathing. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: Sold as a small child to a slaver, Grom was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Half-Elven compassion.
Ideals: Artistic. Flaws: Racist. Bonds: Attractive, Family, Mentor. Occupation: Jeweler
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 9 (-1) | 4 (-3) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 6000 cp. Obsidian (12 gp).
Charles Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a fancy brown suit. His hair is auburn and curly. His eyes, though not visible through his cowl, are gray.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: When he was but 6 years old his parents immigrated from the west. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is content; and he has a rivalry with the church that dominates his actions
Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Immigrant, Religious. Occupation: Banker
Voice: Voice breaks
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Peridot (80 gp). 1 Darkwood Shield.
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