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NPC Generator

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Advanced [show]


Nim Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His black hair is braided into rings. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A skeptical and narcissistic man, Nim's first love is himself. His second love is also himself. He is able to fit into much smaller and tighter spaces than normal.

History: He got into the Actor business at a young age. His parents enrolled him in a Expert school at a young age so that he could practice his necromantic talents. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature spear.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Impeccable, Gifted. Flaws: Addict. Bonds: Job, Adventurer. Occupation: Actor

Voice: Hard of hearing, loud

Attributes [hide]

Nim Dalanthan, Male Elf Expert 1
Medium (5'4") Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 6 (-2)9 (-1) 10 (+0)18 (+4)
Skills Intimidation +6, Religion +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 80 gp. 3 Alchemist’s fire.


Social Check DCs


Great In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She carries with her a set of ceremonial daggers on her belt, each one with a amethyst on the hilt. She has done her best to style her orange fur to look like a famous performer. Her half smiles and yellow eyes are beguiling and draw you in.

Personality: Great speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Bounty Hunter mother left her crippled. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Great fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She feels the way she acts is they only way to get by in the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Impeccable. Flaws: Impulsive, Disease. Bonds: Attractive. Occupation: Marshal

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Great In the Wind, Female Tabaxi Sorcerer 2
Medium (5'8") Tabaxi, Lawful Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)13 (+1) 13 (+1)9 (-1)
Skills Acrobatics +3, Medicine +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 290 gp.


Social Check DCs


Torgga Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears very tight pants and wife beaters, though occasionally she sports a grey coat. Her brown hair is drawn into a tight pony tail with a card scrunchie. Her violet eyes lackadaisically let the world flow into them.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. A true patriot, Torgga would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She served in the navy to pay for her family's outstanding loans. When money was particularly tight she was walking through alleys when she overheard a Performer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions

Flaws: Ugly, Secretive. Bonds: Poor, Military, Religious. Occupation: Performer

Voice: Old Prospector

Attributes [hide]

Torgga Rumnaheim, Female Dwarf Cleric 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)10 (+0) 9 (-1)8 (-1)
Skills Performance +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 sp.


Social Check DCs


Stannor Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears light armors faded through time and improper care. He has a golden handlebar mustache and slicked back golden hair. His blue eyes peer out from beneath his deerstalker red hat.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is obsessed with finding treasure.

History: He was born blind and as such lacked many opportunities for work. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Athletic. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Weaver

Voice: Tuts and clicks tongue

Attributes [hide]

Stannor Tealeaf, Male Halfling Druid 1
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)9 (-1) 14 (+2)8 (-1)
Skills Persuasion +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Just what you see.


Social Check DCs

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