Elaim Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he very much looks the part of a Sellsword. His tied-back hair is chestnut. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Always inclined to offer people food he seems plenty friendly. He does not believe in violence as a means to an end. He is a dedicated Sellsword but believes his peers are too gung-ho.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He moves from town to town, unable to find a place to settle.
Motivation: Balancing his hectic life and new Sellsword responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Philantrophist, Pacifist. Flaws: Addict. Bonds: Job, Immigrant. Occupation: Sellsword
Voice: High pitched and raspy
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 1)
Armor Class 8
Hit Points 9 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 6 (-2) | 16 (+3) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 | 0 |
Possessions: 80 gp. 4 Alchemist’s fire.
Ridaro Meliamne, Female Elf [Permalink]
Personal [hide]
Description: She is an average looking eastern female in her early mid-life. She prefers to wear blue pants and tee shirts. She keeps her brown hair in a pixie cut. She wears round tiny glasses practically rammed into her face.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. Energy wise she seems alert and responsive.
History: Born in a small village she learned the ways of the warrior from her mother. When money was particularly tight she was walking through alleys when she overheard a Dyer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has gone from town to town working and never settling down anywhere, but has fallen for a local Bowyer. She hasn't told them the truth, but wants to settle down with them.
Motivation: She has passion for adventuring and risk; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Professionalism. Bonds: Poor, Has a crush, Adventurer. Occupation: Dyer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'10") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 7 (-2) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 |
Possessions: 4000 cp.
Aym Torment, Female Tiefling [Permalink]
Personal [hide]
Description: This woman wears many layers of old clothing at all times. She is muscular with a powerful set of arms. Her brown hair is drawn into a tight pony tail with a dagger scrunchie. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep black.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She was born to a criminal king-pin and mafia family From there she went from mercenary job to mercenary job. Days after completing her studies, news broke out that her hometown was attacked by brigands. Aym was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.
Motivation: She is terrified, and will act out of fear; and many brigands want her driven away
Flaws: Ugly, Fearful. Bonds: Poor, Criminal record, Adventurer, Enemies. Occupation: Actor
Voice: Rolls R's
Attributes [hide]
Medium (6'0") Tiefling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 370 gp. 1 Masterwork Uncommon Weapon.
Dagger Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across her face, she wears suspenders and pastel workpants. Her shirt is brown, and she wears a heavy pastel leather apron most of the time. Her red fur is smooth and relatively long. Her hazel eyes have a joyful gleam in them most of the time.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was born at the edge of vast desert. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. Some 6 years later her spouse died after the birth of her son. Heartbroken, Dagger never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.
Motivation: Expand her business; and to be a shipwright again
Ideals: Passionate, Gifted. Bonds: In love, Nature, Job. Occupation: Soapmaker
Voice: pre-pubescent
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 15 (+2) | 9 (-1) | 5 (-3) | 4 (-3) | 17 (+3) |
Senses Passive Perception 7
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 7 |
Possessions: 90 gp.
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Their contribution stands as a beacon of hope for all adventurers!


