Moon Of Stars, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman stands a little under 6'4" and is a bit bulky. She is very muscular particularly in the legs. She dresses like a well dressed Carpenter does. She has done her best to style her beige fur to look like a famous performer. Her thin eyebrows rest above her beady hazel eyes.
Personality: She has always had a great fascination with Dragonborn culture. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Sold as a small child to a necromancer, Moon was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Carpenter. She's also a talented Carter, but doesn't like to broadcast it.
Motivation: Balancing her hectic life and new Carpenter responsibilities is difficult; and she feels threatened by others
Flaws: Ugly, Racist, Fearful. Bonds: Job, Mentor. Occupation: Carpenter
Voice: Rolls R's
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 7 (-2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 3000 cp. 1 Masterwork Common Melee.
Blossom Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: This woman is typically in her Mayor uniform. She has a penchant for wearing a ring with an oversized opal on her left hand. Her hair is long and red with streaks of golden, and is pulled back with small red clips. Her eyes are gray.
Personality: Cocky and sure of herself, she believes she is the best Mayor born in the past three hundred years. She takes great joy in being the best Mayor in town.
History: She got into the Mayor business at a young age. After coming to the age of reason, Blossom took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Some 4 years later her spouse died after the birth of her son. Heartbroken, Blossom never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Gifted. Bonds: Job, Rich, In love. Occupation: Mayor
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 11 (+0) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Elven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 160 pp. 4 Smokesticks.
Donella Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is generally shirtless and showing off her tattooed chest. She has a long red ponytail with little hanging trinkets. She wears round tiny glasses practically rammed into her face.
Personality: She is a Laborer first and foremost. She believes firmly that knowledge should be universal. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Donella was born into a poor family. Growing up, she dreamt of becoming a Rogue, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Rogue in service of a powerful lord somewhere. Her childhood dream was to be a Mason, but she was a colossal failure. She became a Laborer soon after.
Motivation: She wants revenge against dire rats; and obtaining odd cultural tabaxi artifacts is her passion
Ideals: Justice. Bonds: Job, Criminal record, Poor, Adventurer, Enemies. Occupation: Laborer
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 11 (+0) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 300 sp. Peridot (60 gp).
Tawna Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her hair is auburn and curly. She wears an eyepatch.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She served in the navy to pay for her family's outstanding loans. When Tawna reached her early adolescence her Halfling father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with her childhood friend; and obtaining odd cultural gnomish artifacts is her passion
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer, Military. Occupation: Merchant
Voice: Jamaican accent
Attributes [hide]
Small (2'8") Halfling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 5000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
