Vanchu Ryley, Female Half-Orc [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a black tunic with white highlights, and long black pants that bunch up around her shoes. Her golden hair is slicked back into a classic pompadour. Her fierce green eyes like to dwell on things.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was raised in a desert tribe. Vanchu abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: To reunite with her old friends.
Ideals: Joker. Bonds: Adventurer, Nature. Occupation: Unemployed
Voice: Switch between two voices
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Good (CR 2)
Armor Class 9
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 10 (+0) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Orc
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +3
Possessions: 350 gp. 1 Masterwork Common Melee.
Meena Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears rags and sports a simple walking cane. Her hair is long and black with streaks of blonde, and is pulled back with small tan clips. This blue eyed easterner is not easily forgotten.
Personality: She speaks before she thinks and is too direct. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She was an apprentice working in her father's forge. She has achieved small success as a Servant.
Motivation: Wants to raise her children well; and to reunite with her absent father
Flaws: Impulsive, Fearful, Disease. Bonds: Poor, Job, Family. Occupation: Servant
Voice: Mousy voice
Attributes [hide]
Small (3'0") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 16 (+3) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Terran
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 160 gp.
Nyx Turen, Female Gnome [Permalink]
Personal [hide]
Description: This light-skinned female dresses in collared shirts and wears a proper scarf over her head. She is tall, broad shouldered and powerfully built. Her hair is red and very short. Her otherwise smooth face is marked with small tiny scars.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: When she was but 8 years old her parents immigrated from the south. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Find a way to reverse the transformation of her brother; and regain custody of her daughter
Ideals: Logical. Flaws: Shy. Bonds: Immigrant, Job, Family. Occupation: Blacksmith
Voice: Spits and sputters
Attributes [hide]
Small (3'0") Gnome, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 9 (-1) | 12 (+1) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Abyssal
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
Possessions: Just what you see.
Shifting Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: She is generally well dressed albeit a few years behind the times. She has dyed her greying lavender fur a little too much giving a sharp lavender color. She has green eyes.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She uses divination through singing.
History: She got into the Animal Trainer business at a young age. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Shifting grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Shifting. She used her abilities to trick people and travel the world for free.
Motivation: Further expansion of business; and a rival would like her out of the picture
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Criminal record. Occupation: Animal Trainer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
Possessions: 1000 cp.
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