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NPC Generator

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Advanced [show]


Drifting Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged woman wears baggy brown pantaloons and a tan scarf and is in decent physical shape. She wears a broad hat to hide her balding. Her fierce yellow eyes like to dwell on things.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Drifting has worked very hard to control her curse. After a long history of fighting, Drifting and her spouse have recently divorced.

Motivation: She has a crush on the local Doctor; and wants her loneliness to end

Flaws: Antagonistic, Disease. Bonds: Attractive, Has a crush. Occupation: Seamstress

Voice: Boston accent

Attributes [hide]

Drifting Mirror, Female Tabaxi Warrior 2
Medium (5'0") Tabaxi, Lawful Evil (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)9 (-1) 15 (+2)12 (+1)
Skills Deception +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 280 gp. 1 Darkwood Buckler.


Social Check DCs


Merla TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears many layers of old clothing at all times. Her red hair is long and unkept. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She served in the navy to pay for her family's outstanding loans. When money was particularly tight she was walking through alleys when she overheard a Mortician hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. After a long history of fighting, Merla and her spouse have recently divorced.

Motivation: To get a good night's sleep; and she's repulsed by the pc

Flaws: Ugly, Insomniac, Antagonistic, Forgetful. Bonds: Poor, Military. Occupation: Mortician

Voice: Speaks with squeezed throat

Attributes [hide]

Merla TellPenny, Female Halfling Warlock 2
Small (3'2") Halfling, Neutral Good (CR 2)
Armor Class 13
Hit Points 8 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)15 (+2) 9 (-1)10 (+0) 12 (+1)10 (+0)
Skills Animal Handling +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -2 / 1d6-4, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 1200 sp.


Social Check DCs


Brottor Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His silver hair is smooth and relatively long. His ears are large.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is frequently practicing swordplay.

History: He comes from a rich eastern family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Layabout. He has drifted from career to career and currently works as a Layabout.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new layabout responsibilities is difficult

Flaws: Ugly, Emotional. Bonds: Military, Rich, Job. Occupation: Layabout

Voice: Irish accent

Attributes [hide]

Brottor Goblinbane, Male Dwarf Rogue 1
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)4 (-3) 10 (+0)6 (-2)
Skills Acrobatics +4, Animal Handling +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 60 gp. Chrysoberyl (160 gp).


Social Check DCs


Trail Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He is bristling with hidden weapons, mostly hand crossbows and longbows. His lavender fur is matted, messy, and big. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He will rave to anyone who will listen. A true patriot, Trail would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Trail grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trail. Being a Cook kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day

Flaws: Ugly, Addict, Insane. Bonds: Criminal record, Military. Occupation: Cook

Voice: pre-pubescent

Attributes [hide]

Trail Paws, Male Tabaxi Adept 3
Medium (5'10") Tabaxi, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)9 (-1) 11 (+0)8 (-1)
Skills Persuasion +1, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 1300 sp. Jade (110 gp). 1 Alchemist’s fire. 2 Tanglefoot bags.


Social Check DCs

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