Millicent Blakely, Female Human [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a tight fitting grey shirt and pants. Her silver hair is drawn into a tight pony tail with a rose scrunchie. She wears a mask on her face.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is obsessed with a lost civilization.
History: She was born to a criminal king-pin and mafia family Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She has recently gotten a pet goose that steals things from people.
Motivation: Meet up once more with her childhood friend.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Adventurer, Criminal record. Occupation: Shipwright
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 120 gp. Jade (120 gp).
Maynild Jenkins, Female Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she very much looks the part of a Unemployed. Her golden hair is lengthy and is close to two feet long. Her otherwise smooth face is marked with small tiny scars.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Her job bores her to no end. She has decided to make it more interesting.
History: She was born to a criminal king-pin and mafia family Maynild abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She ran away from her former home and has been making her living as a Unemployed for the past few years.
Motivation: To reunite with her old friends; and she'd like to take her coworkers down a peg
Flaws: Shy. Bonds: Job, Attractive, Adventurer, Criminal record. Occupation: Unemployed
Voice: Creaky witch voice
Attributes [hide]
Medium (4'11") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 7 (-2) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 70 gp. Jasper (40 gp).
Smoking In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman stands a little under 5'9" and is a bit bulky. She is very muscular particularly in the legs. She wears a pastel wide-brimmed hat and pastel clothes. Her gray fur is still thick. Her blue eyes lackadaisically let the world flow into them.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Sage arts, while her father instructed her in etiquette, music and courtly manner. Her childhood dream was to be a Bowyer, but she was a colossal failure. She now mingles about in high society.
Motivation: Nothing but the best is good enough for her; and to unite with her sister
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Rich, Job, Family. Occupation: Sage
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Good (CR 2)
Armor Class 10
Hit Points 9 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 70 gp. White pearl (40 gp). Carnelian (60 gp). Jasper (60 gp).
Nelkin Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears long strands of aquamarine and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has no hair. His fierce violet eyes like to dwell on things.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is frequently practicing swordplay.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Beggar arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Justice. Flaws: Ugly. Bonds: Rich, Military, Religious. Occupation: Beggar
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 6 (-2) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
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