Raymond Chatham, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a brown cloak and cross-gartered tan stockings. His whole body is exceptionally muscular. His hair is brown and very short. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is overprotective of those who hire his services. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He served in the navy to pay for his family's outstanding loans. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He now spends his time doing works of charity.
Motivation: To clean up the streets; and he wants nothing more than to rejoin the army
Ideals: Philantrophist. Flaws: Addict. Bonds: Immigrant, Guardian, Military. Occupation: Barrister
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 2)
Armor Class 8
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Goblin
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp. 1 Chain shirt.
Paela Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a shirt that is too small, which lets her gut show, with a ratty red coat over it. She has done her best to style her golden hair to look like a famous performer. Her gray eyes dart from person to person.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is harsh and unforgiving.
History: She was born to a pair of big game hunters, but was frequently ill as a child. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Recently she has begun working with bootleggers and crooks.
Motivation: Doesn't want to be a Doctor and was forced into it by her family; and a rival would like her out of the picture
Flaws: Ugly, Antagonistic, Disease. Bonds: Criminal record, Family. Occupation: Doctor
Voice: Australian accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Just what you see.
Bella Thorngage, Female Halfling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she has the majority of her body covered in plate. Her hair is always cut to a buzz. She wears crescent spectacles with a black brim.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Bella is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Wants to raise her children well; and her spouse's relatives view her with great suspicion
Flaws: Shy. Bonds: Family, Religious, Enemies. Occupation: Servant
Voice: Sounds elderly
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 500 sp.
Wrenn Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a robe, a symbol of the four houses of cards around his neck, and a monstrous two handed axe on his belt. His black hair, when down, is lengthy. His eyes, though not visible through his cowl, are violet.
Personality: Overbrimming with self-confidence, Wrenn isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. Wrenn enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Wrenn was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Unemployed hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he doesn't get along with people that don't share his tastes
Ideals: Fighting, Impeccable. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Unemployed
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 12 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 90 gp. Brass mug with jade inlays (200 gp).
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