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NPC Generator

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Advanced [show]


Gorga Compton, Female Half-Orc [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She wears a white feathered hat and white clothes. Her whole body is exceptionally muscular. Her white hair is greasy and uncared for. Her fierce gray eyes like to dwell on things.

Personality: Cocky and sure of herself, she believes she is the best Beggar born in the past three hundred years. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Gorga was born into a poor family. Growing up, she dreamt of becoming a Fighter, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Fighter in service of a powerful lord somewhere. She worked as a nervous Beggar and found it very stressful. She has set out to sabotage the competition.

Motivation: She is unsatisfied with her job; and sabotage a competitor

Ideals: Optimist. Flaws: Ugly. Bonds: Immigrant, Job, Poor, Adventurer. Occupation: Beggar

Voice: Scottish accent

Attributes [hide]

Gorga Compton, Female Half-Orc Fighter 2
Medium (5'10") Half-Orc, Lawful Evil (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)9 (-1) 10 (+0)5 (-3)
Skills Animal Handling +2, Nature +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 260 gp.


Social Check DCs


Phelaia Laughter, Female Tiefling [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has wavy black hair. Her red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She got into the Assassin business at a young age. Her childhood dream was to be a Barber, but she was a colossal failure. She has drifted from career to career and currently works as a Assassin.

Motivation: Sabotage a competitor; and she has passion for adventuring and risk

Ideals: Optimist. Bonds: Rich, Adventurer, Job. Occupation: Assassin

Voice: Ums and uhs a lot

Attributes [hide]

Phelaia Laughter, Female Tiefling Aristocrat 1
Medium (5'10") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 8 (-1)12 (+1) 11 (+0)15 (+2)
Skills Insight +2, Stealth +4
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1000 cp. 1 Masterwork studded leather.


Social Check DCs


Gale In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a tight fitting brown shirt and pants. His orange fur is heavily combed to the right. His eyes are copper.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He also has developed a complete distrust of the Mercenary profession.

History: Gale was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Through the years after Gale was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Gale's mother didn't care for him much, and the feeling was mutual. He tends to his Bricklayer job now, and dutifully fulfills any obligations he has.

Motivation: He is terrified, and will act out of fear; and he's repulsed by the pc

Ideals: Artistic. Flaws: Antagonistic, Fearful. Bonds: Job, Poor. Occupation: Bricklayer

Voice: American accent

Attributes [hide]

Gale In Woods, Male Tabaxi Rogue 2
Medium (5'8") Tabaxi, Neutral Good (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)9 (-1) 11 (+0)8 (-1)
Skills Sleight of Hand +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 1100 sp. Banded agate (8 gp). Peridot (40 gp).


Social Check DCs


Harbek Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears rags and sports a simple walking cane. His hair is red, silky, and of moderate length. His eyes are a pleasant gray.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: The child of a Spice Merchant, who enjoyed hunting, Harbek was taken on many hunting expeditions. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Attractive, Criminal record, Nature. Occupation: Assassin

Voice: Dark and ominous

Attributes [hide]

Harbek Goblinbane, Male Dwarf Monk 1
Medium (4'1") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)11 (+0) 8 (-1)8 (-1)
Skills Animal Handling +1, Nature +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 400 sp. Deep green spinel (100 gp).


Social Check DCs

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