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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Anselm Marley, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He carries a battered crossbow and tarnished spear as well. With bright white hair and a scraggly beard. His eyes are brown.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in a small village he learned the ways of the warrior from his father. A gifted student he started as a Butcher, but he got bored and became a Blacksmith. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature spear.

Motivation: Further expansion of business; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Fearful. Bonds: Job, Adventurer. Occupation: Blacksmith

Voice: Spits words with contempt

Attributes [hide]

Anselm Marley, Male Human Adept 1
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 9 (-1)13 (+1) 10 (+0)12 (+1)
Skills Athletics +2, Perception +2
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 sp. 1 Breastplate.


Social Check DCs


Drifting Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His beige fur is smooth and relatively long. His eyes are likewise yellow. His teeth are yellowed and unaligned.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is able to make almost anything out of random pieces of junk.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist, Gifted. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Mayor

Voice: Squeaky

Attributes [hide]

Drifting Grass, Male Tabaxi Monk 2
Medium (6'5") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)9 (-1) 9 (-1)10 (+0)
Skills Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 80 gp. 1 Masterwork Common Melee.


Social Check DCs


Emmeline Rayden, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears many layers of old clothing at all times. Her auburn hair is smooth and relatively long. Her eyes are hazel.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She also hits on women, regardless of circumstances.

History: Emmeline was born into a poor family. Growing up, she dreamt of becoming a Warrior, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Warrior in service of a powerful lord somewhere. Her childhood dream was to be a Ruler, but she was a colossal failure. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She desires power and/or immortality; and to be a ruler again

Flaws: Ugly. Bonds: Poor, Job, Has a crush, Adventurer. Occupation: Doctor

Voice: Rolls R's

Attributes [hide]

Emmeline Rayden, Female Human Warrior 1
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)10 (+0) 10 (+0)10 (+0)
Skills Acrobatics +4, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Ermina Riley, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She wears a weathered and beat up set of banded mail beneath an oversized grey coat. Beneath her clothing is a huge mess of scar tissue. Her red hair is greying along the sides and has receded to reveal a widow's peak. Her fair skin shows little sign of her aristocratic breeding.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Ermina is combative with any and all who dare try her patience in the slightest.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She was taken from her home at a very young age. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She's repulsed by the PC; and she is currently in port desperately looking for someone to get her out

Ideals: Justice. Flaws: Antagonistic. Bonds: Slave, Attractive. Occupation: Ploughman

Voice: growls and snarls, animalistic

Attributes [hide]

Ermina Riley, Female Human Cleric 1
Medium (4'11") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 8 (-1)11 (+0) 3 (-4)13 (+1)
Skills Acrobatics +5, History +2
Senses Passive Perception 6
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day6

Possessions: 700 sp.


Social Check DCs

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