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NPC Generator

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Advanced [show]


Eida Goodbarrel, Female Halfling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a red coat over a pastel low-cut shirt, and a broad hat upon her head. Her blonde hair, when down, is lengthy. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is able to fit into much smaller and tighter spaces than normal.

History: She was born the only child of a wealthy merchant. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her necromantic talents. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest woman in the east; and she has decided she is irredeemable

Ideals: Passionate, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Immigrant. Occupation: Architect

Voice: Stutters

Attributes [hide]

Eida Goodbarrel, Female Halfling Sorcerer 1
Small (3'1") Halfling, Lawful Good (CR 1)
Armor Class 8
Hit Points 2 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 7 (-2)12 (+1) 11 (+0)4 (-3)
Skills Nature +3, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Orc
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 6000 cp. A miniature golden chest with tiny emeralds lining the top (80 gp).


Social Check DCs


Spring Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His long yellow fur is drawn into a two foot long braid. His amber eyes are passionate and lively.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: He was born in the west. Spring was born on a far western desert where he grew up under the tutelage of his father, an expert Detective. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Artistic. Flaws: Insomniac. Bonds: Rich, Immigrant. Occupation: Detective

Voice: Low range voice

Attributes [hide]

Spring Of Wine, Male Tabaxi Rogue 2
Medium (5'0") Tabaxi, Neutral Good (CR 2)
Armor Class 10
Hit Points 5 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 6 (-2)12 (+1) 11 (+0)12 (+1)
Skills Investigation +3, Medicine +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 50 gp.


Social Check DCs


Horza Altham, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a black armored body suit, with a simple pastel line shooting up and back down. With a patchy black beard and wild black hair. He wears a mask on his face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Horza was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Horza decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Philantrophist, Justice. Bonds: Criminal record, Rich. Occupation: Locksmith

Voice: Speaks like tongue is numb

Attributes [hide]

Horza Altham, Male Half-Orc Adept 1
Medium (5'9") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 9 (-1)6 (-2) 13 (+1)3 (-4)
Skills Persuasion -2, Religion +0
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 150 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Emerald Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears an entirely brown suit with green socks and a vest with buckled shoes. Her black fur, when down, is lengthy. Her fair skin shows little sign of her aristocratic breeding.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She receives visions of the future at random moments

History: She was born into a rich family. When Emerald reached her early adolescence her Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She now mingles about in high society.

Motivation: She is content; and she is greedy

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Rich, Military. Occupation: Healer

Voice: Russian accent

Attributes [hide]

Emerald Grass, Female Tabaxi Barbarian 1
Medium (5'2") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)13 (+1) 10 (+0)12 (+1)
Skills Stealth +3, Survival +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 20 gp.


Social Check DCs

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