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NPC Generator

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Advanced [show]


Gimurt Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is muscular with a powerful set of arms. With bright silver hair and a scraggly beard. His violet eyes dart from person to person.

Personality: Stoic and calm, he prefers to meditate than take action. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His mother raised him in a mountain cabin. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Disciplined. Flaws: Fearful. Bonds: Poor, Nature, Attractive. Occupation: Miller

Voice: Cold and demanding tone

Attributes [hide]

Gimurt Daraln, Male Dwarf Monk 1
Medium (4'1") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 17 (+3)15 (+2) 12 (+1)6 (-2)
Skills History +4, Intimidation +0
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 80 gp. A roughly beaten golden orb (70 gp). 1 Banded mail.


Social Check DCs


Oloric Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a brown cloak and cross-gartered white stockings. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. He has a brown handlebar mustache and slicked back brown hair. He wears crescent spectacles with a black brim.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His parents moved while he was still in utero so he is the first generation to be born here. When Oloric reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he is greedy

Flaws: Cynical. Bonds: Rich, Religious, Immigrant, Military. Occupation: Laborer

Voice: Speaks with squeezed throat

Attributes [hide]

Oloric Dankil, Male Dwarf Fighter 1
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 8
Hit Points 8 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 6 (-2)13 (+1) 6 (-2)6 (-2)
Skills Arcana +3, Nature +3
Senses Passive Perception 8
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 80 gp.


Social Check DCs


Raymond Home, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is black and very short. This brown eyed southerner is not easily forgotten.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a logical person and will generally grow upset if things defy logic and science.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Mercenary for hire.

Motivation: His religion dominates his actions; and sabotage a competitor

Ideals: Fighting, Athletic, Logical. Flaws: Shy. Bonds: Religious, Job. Occupation: Mercenary

Voice: Rhymes sentences (sorry)

Attributes [hide]

Raymond Home, Male Human Aristocrat 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 7 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 7 (-2)4 (-3) 10 (+0)8 (-1)
Skills Investigation -1, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp. Chrysoberyl (90 gp). Onyx (20 gp). Aquamarine (900 gp). 3 Antitoxin. 1 Everburning torch.


Social Check DCs


Tenena Bafflestone, Female Gnome [Permalink]

Personal [hide]

Description: She prefers to wear blue pants and tee shirts. She carries with her a set of hand crossbows, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. Her tied-back hair is black. She has blue eyes.

Personality: She loves telling others what to do and how they should feel about things. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: From birth she was tutored by a cruel and relentless mentor. As a young adult she joined a group advocating for an improvement in Gnomish conditions. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tenena fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A strong sense of loyalty to Halfling people; and to prove her worth to the world

Ideals: Fighting, Opinionated. Flaws: Impulsive, Racist. Bonds: Mentor. Occupation: Scribe

Voice: Low range voice

Attributes [hide]

Tenena Bafflestone, Female Gnome Commoner 1
Small (3'1") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)5 (-3) 10 (+0)7 (-2)
Skills History -1, Investigation -1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 400 sp. 1 Darkwood Buckler.


Social Check DCs

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