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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Oppleby Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing right leg. He very much looks the part of a Herbalist. His white hair is cut jaggedly and amateurishly. He has a dull look in his violet eyes.

Personality: A deeply religious man he believes everything happens for a reason. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Like his father and his brother before him, after school he went straight into learning to become a Herbalist. He tends to his Herbalist job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job.

Ideals: Logical. Bonds: Job, Religious, Slave. Occupation: Herbalist

Voice: Slow speaker

Attributes [hide]

Oppleby Horcusporcus, Male Gnome Monk 3
Small (3'7") Gnome, Lawful Evil (CR 3)
Armor Class 9
Hit Points 17 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 10 (+0)11 (+0) 14 (+2)9 (-1)
Skills Performance +1, Religion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Three Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a deerstalker hat to hide his balding. He wears large thick round spectacles.

Personality: This man loves music and to teach people music more than just about anything. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born the only child of a wealthy merchant. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He has comitted a past crime that haunts him to this day; and he wants to meet his childhood hero

Ideals: Athletic, Artistic, Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Ruler

Voice: Switch between two voices

Attributes [hide]

Three Shore, Male Tabaxi Rogue 1
Medium (6'7") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)13 (+1) 9 (-1)10 (+0)
Skills History +3, Persuasion +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1000 cp.


Social Check DCs


Yvonne Melancon, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She is well dressed, constantly wearing a brown suit, pastel shirt, and tan tie. She has dyed her greying brown hair a little too much giving a sharp brown color. Her skin is flawless and her violet eyes scan people very quickly.

Personality: Eccentric and domineering, Yvonne will drive conversation. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She comes from a rich eastern family. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it.

Ideals: Athletic, Extrovert, Justice. Bonds: Attractive, Rich. Occupation: Shipwright

Voice: Sore throat, cough

Attributes [hide]

Yvonne Melancon, Female Human Ranger 1
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 11 (+0)6 (-2) 15 (+2)8 (-1)
Skills Athletics +0, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 80 gp.


Social Check DCs


Krimp Shelley, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 6'10" and is wearing a long, white, dusty cloak. His left leg appears badly burned and disfigured. His white hair is singed and shortened. His fierce blue eyes like to dwell on things.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is able to fit into much smaller and tighter spaces than normal.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Ugly, Greedy. Bonds: Military, Immigrant. Occupation: Armorer

Voice: Scratchy, weak

Attributes [hide]

Krimp Shelley, Male Half-Orc Rogue 1
Medium (6'10") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)9 (-1) 12 (+1)5 (-3)
Skills Intimidation -1, Investigation +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 2000 cp.


Social Check DCs

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