Calcitro Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 2'11" and likes to wear darkened spectacles and heavy clothing, no matter the weather. His left leg appears badly burned and disfigured. With bright black hair and a scraggly beard. He wears crescent spectacles with a black brim.
Personality: He is witty, but his monotone delivery comes off as unnerving He is lazy, self-centered, vain, and jealous.
History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Joker. Flaws: Selfish. Bonds: Religious, Mentor. Occupation: Baker
Voice: Hard of hearing, loud
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 8 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 1 Smokesticks.
Ulfgar Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 4'4" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a perfectly clean shirt and pair of pants. He has dyed his greying brown hair a little too much giving a sharp brown color. His eyes are likewise amber. His teeth are white and perfect.
Personality: He dislikes all the random violence that takes place in the south. He cannot resist a sob story and will often dote over anyone who has one.
History: His father raised him in a mountain cabin. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: A need for knowledge about a nearby landmark; and seeks redemption
Ideals: Pacifist, Philantrophist. Bonds: Attractive, Nature, Criminal record, Adventurer. Occupation: Hunter
Voice: French accent
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 200 sp.
Bûbol Chatham, Male Half-Orc [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing colorful clothing, dressed as a Mayor. His brown hair is styled in orderly dreadlocks. He wears an eyepatch.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He always tries to repair and not replace. It was this mentality that drove him into the Mayor business.
History: Bûbol was born in the east. At a young age he loved to build and create. He took every job he could get his hands on, but the opportunities for Half-Orcs in the east were limited. Due to his spouse's obsession with being a Merchant they were divorced and he won custody of their son. He worked as a Mayor, and he later adopted a second son.
Motivation: To reunite with his absent mother.
Ideals: Joker, Persistence. Flaws: Ugly. Bonds: Immigrant, Family. Occupation: Mayor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 13 (+1) | 14 (+2) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Ignan, Terran
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 130 gp.
Aramil Sylvaranth, Male Half-Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is well dressed, constantly wearing a yellow suit, white shirt, and green tie. His hair is red and very short. He wears round tiny glasses practically rammed into his face.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Aramil grew up listening to his father's many stories. As a young adult he joined a group advocating for an improvement in Half-Elven conditions. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern.
Flaws: Racist. Bonds: Job, Adventurer. Occupation: Ploughman
Voice: Aggressive tone
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 9 (-1) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Celestial
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 600 sp.
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