Pikar Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is renowned for his bright red suits and hats. His auburn hair is singed and shortened. His eyes are amber and catlike.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.
Motivation: Regain custody of his daughter; and he feels threatened by others
Flaws: Ugly, Antagonistic, Fearful. Bonds: Family, Immigrant. Occupation: Baker
Voice: Relaxed voice
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 270 gp. 1 Banded mail.
Dagger In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she usually wears her pastel robe and has her sai always slung over her shoulder. Her gray fur is thinning but still full. She is missing an eye and her face is severely sunburned. Her one remaining eye shines copper.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She is the product a well kept family trust fund and as such has never really known need. Her homeland was ravaged by war and she spent much of her life rebuilding it. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it; and she is greedy
Ideals: Optimist. Flaws: Ugly, PTSD. Bonds: Rich. Occupation: Performer
Voice: Sounds elderly
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 9 (-1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Verna Deephollow, Female Halfling [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She wears dull white sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed bastard sword, just in case. Her head has been shaved. She has several tiny opal earrings on each ear.
Personality: Her tongue was cut out and she uses sign language. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born to a pair of adventurers, Verna grew up listening to her father's many stories. She found a children's book about a Halfling Adept who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She is greedy.
Ideals: Joker. Flaws: Ugly, Disease. Bonds: Rich, Adventurer. Occupation: Priest
Voice: High pitched, excited
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
2 (-4) | 9 (-1) | 10 (+0) | 11 (+0) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee -2 / 1d4-4, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 800 sp. Rock crystal (20 gp).
Astaro Glee, Female Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her white hair has been sun bleached extensively. Her eyes are red and beady.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: Born to a pair of adventurers, Astaro grew up listening to her mother's many stories. She found a children's book about a Tiefling Barbarian who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Her spouse's relatives view her with great suspicion.
Ideals: Passionate. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Brewer
Voice: Slow speaker
Attributes [hide]
Medium (4'10") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 17 (+3) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Elven, Undercommon, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 700 sp. Azurite (15 gp).
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Their contribution stands as a beacon of hope for all adventurers!
