Kassoon
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NPC Generator

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Advanced [show]


Drogo Deighton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He has a large grey mantle and cape that has been intricately interwoven into his blue robe. His auburn hair is greasy and uncared for. His eyes are a pleasant blue.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He inherited the family business which he has now maintained for 15 years.

Motivation: He'd like to take his coworkers down a peg; and money/treasure

Ideals: Logical. Flaws: Ugly, Mundane. Bonds: Job, Rich. Occupation: Map Maker

Voice: Mumbles to self between sentences

Attributes [hide]

Drogo Deighton, Male Human Cleric 1
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 4 (-3)6 (-2) 12 (+1)15 (+2)
Skills Insight +3, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 700 sp. Jade (110 gp).


Social Check DCs


Merihim Merit, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his black hair in a pixie cut. His gold eyes dart from person to person.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in a small desert village. A freak accident while working with his Map Maker father left him crippled. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Secretive, Disease. Bonds: Attractive, Nature. Occupation: Barrister

Voice: pre-pubescent

Attributes [hide]

Merihim Merit, Male Tiefling Sorcerer 2
Medium (6'9") Tiefling, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)10 (+0) 12 (+1)15 (+2)
Skills Medicine +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 9000 cp. Aquamarine (200 gp). Violet garnet (200 gp).


Social Check DCs


Ribbles Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses well, typically a more casual-formal manner. His red hair is cut short. He tend to wears goggles to shield his eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Animals are drawn to him, and he is able to talk to them.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Disciplined, Gifted. Bonds: Attractive, Poor, Religious. Occupation: Animal Trainer

Voice: Relaxed voice

Attributes [hide]

Ribbles Horcusporcus, Male Gnome Expert 1
Small (3'7") Gnome, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 17 (+3)10 (+0) 9 (-1)12 (+1)
Skills Intimidation +3, Perception +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: Just what you see.


Social Check DCs


Fragrant Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His fur is cut close to his head. His eyes are hazel and catlike.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is skeptical of what others tell him and is slow to trust.

History: Sold as a small child to a slaver, Fragrant was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been saving his money to try and buy his sister's freedom.

Motivation: His relatives are trying to arrange a marriage; and to find somewhere to settle down

Flaws: Shy, Mundane. Bonds: Job, Mentor, Family. Occupation: Bounty Hunter

Voice: Jittery and nervous

Attributes [hide]

Fragrant Of Storm, Male Tabaxi Rogue 1
Medium (5'5") Tabaxi, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 16 (+3)8 (-1) 9 (-1)13 (+1)
Skills Intimidation +3, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0

Possessions: Silver-plated steel longsword with jet jewel in hilt (200 gp). 4 Acid flasks.


Social Check DCs

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