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NPC Generator

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Advanced [show]


Uadjit Verthisathurgiesh, Female Dragonborn [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She usually wears her green robe and has her morningstar always slung over her shoulder. She keeps her copper crest in a pixie cut. Her face is scarred and worn.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Born in the north to a Animal Trainer, Uadjit learned a great deal about her father's area of expertise. Like her father and her brother before her, after school she went straight into learning to become a Animal Trainer. She tends to her Animal Trainer job now, and dutifully fulfills any obligations she has.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Animal Trainer

Voice: Excited and jittery

Attributes [hide]

Uadjit Verthisathurgiesh, Female Dragonborn Warlock 1
Medium (6'1") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 8 (-1)10 (+0) 13 (+1)16 (+3)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 20 gp.


Social Check DCs


Quick Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He is physically well-built. His fur is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Marry his sister to traveling adventurers.

Ideals: Joker, Entrepeneur, Gifted. Bonds: Attractive, Family. Occupation: Healer

Voice: Middle-eastern accent

Attributes [hide]

Quick Of Clay, Male Tabaxi Monk 2
Medium (5'3") Tabaxi, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 5 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 4 (-3)11 (+0) 10 (+0)8 (-1)
Skills Acrobatics +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 40 pp. Rock crystal (40 gp). 1 Half-Plate.


Social Check DCs


Aramil Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He wears a deerstalker hat to cover his moderate length golden hair. His amber eyes dart from person to person.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He uses divination through singing.

History: He was born a particularly ugly child, much to the horror of his parents. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mercenary work with an outfit from a few towns over. Mercenary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town working and never settling down anywhere, but has fallen for a local Laborer. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants his loneliness to end; and balancing his hectic life and new mercenary responsibilities is difficult

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Job, Has a crush. Occupation: Mercenary

Voice: Prounounces S like Z

Attributes [hide]

Aramil Wasanthi, Male Elf Rogue 1
Medium (5'1") Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)9 (-1) 11 (+0)10 (+0)
Skills Investigation +1, Stealth +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


River Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He prefers to wear brown pants and tee shirts. His fur is cut close to his head. He wears round tiny glasses practically rammed into his face.

Personality: He dislikes all the random violence that takes place in the north. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town working and never settling down anywhere, but has fallen for a local Locksmith. He hasn't told them the truth, but wants to settle down with them.

Motivation: To get a good night's sleep; and he would like to get married and retire

Ideals: Pacifist, Logical. Flaws: Insomniac. Bonds: Rich, Has a crush. Occupation: Masseuse

Voice: Low rumbling, strings words together

Attributes [hide]

River Moon, Male Tabaxi Ranger 2
Medium (6'6") Tabaxi, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 11 (+0)11 (+0) 12 (+1)14 (+2)
Skills Perception +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 210 gp.


Social Check DCs

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